| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-06-10 | Allow to interrupt shader precompilation by stopping emulation | Silent |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2018-03-17 | ShaderCache: Implement compile priority | Stenzek |
| 2018-03-15 | ShaderCache: Fix several issues in background shader compiling | Stenzek |
| 2017-09-02 | AsyncShaderCompiler: use std::make_unique in CreateWorkItem() | Lioncash |
| 2017-09-02 | AsyncShaderCompiler: Forward arguments to the specified type's constructor in... | Lioncash |
| 2017-07-30 | VideoBackends: Support a different number of threads for precompiling | Stenzek |
| 2017-07-30 | VideoCommon: Add AsyncShaderCompiler class implementation | Stenzek |
