| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-23 | VideoCommon: update resource manager with a material/shader/and ↵ | iwubcode | |
| texture(+sampler) resource to show the complexities that warrant the resource manager system | |||
| 2025-11-23 | VideoCommon: add some helper functions for resource logic that generates ↵ | iwubcode | |
| invalid textures for when a texture isn't provided for a custom asset | |||
| 2025-11-23 | VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility ↵ | iwubcode | |
| function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) | |||
| 2025-11-23 | VideoCommon: add a texture pool for resource management | iwubcode | |
| 2025-11-23 | VideoCommon: separate the concept of a 'resource' from an 'asset'. A ↵ | iwubcode | |
| resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. | |||
| 2025-11-02 | Merge pull request #13975 from iwubcode/shader_includes | JMC47 | |
| VideoBackends / VideoCommon: add support for specifying include files in shader code | |||
| 2025-10-26 | VideoBackends / VideoCommon: add support for specifying include files in ↵ | iwubcode | |
| shader code | |||
| 2025-10-24 | CMake: Fix bundled glslang | TellowKrinkle | |
| 2025-09-27 | Externals: Update glslang to 16.0.0 and allow using system glslang | Joshua Vandaële | |
| 2025-09-23 | Externals / VideoCommon: update glslang to latest, turn into submodule | iwubcode | |
| 2025-08-23 | VideoCommon: update material asset to support render state properties, ↵ | iwubcode | |
| support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) | |||
| 2025-06-06 | VideoCommon: watch texture pack folder for texture reloads (from dynamic ↵ | iwubcode | |
| input textures) | |||
| 2025-06-06 | VideoCommon: add resource manager and new asset loader; the resource ↵ | iwubcode | |
| manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com> | |||
| 2025-06-06 | VideoCommon: rename GameTextureAsset into TextureAsset and make it only ↵ | iwubcode | |
| contain CustomTextureData. Move validation and load logic to individual functions | |||
| 2025-06-06 | VideoCommon: move AssetMap to a types header file, so it can be pulled in ↵ | iwubcode | |
| without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later | |||
| 2025-03-12 | VideoCommon: Rename Renderer to EFBInterface. | Jordan Woyak | |
| 2024-07-06 | Properly link against xxhash | TellowKrinkle | |
| Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases | |||
| 2024-02-11 | VideoCommon: add functionality to prepare for a mesh asset that is loaded ↵ | iwubcode | |
| from a GLTF file | |||
| 2024-01-27 | VideoCommon: refactor the custom pipeline logic in the graphics mod action ↵ | iwubcode | |
| into a separate class, so it is reusable | |||
| 2023-11-28 | Remove _M_X86 in favour of _M_X86_64 | Zopolis4 | |
| 2023-11-28 | Merge pull request #12328 from iwubcode/xf_state_manager | Tilka | |
| VideoCommon: move xf state management to its own class | |||
| 2023-11-26 | VideoCommon: move texture dump function out of texture cache to its own free ↵ | iwubcode | |
| function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation | |||
| 2023-11-26 | VideoCommon: move xf state management to its own class, so changes can be ↵ | iwubcode | |
| detected in places other than VertexShaderManager | |||
| 2023-08-20 | VideoCommon: add support to graphics mod manager to load in assets and pass ↵ | iwubcode | |
| it to graphics actions | |||
| 2023-08-20 | VideoCommon: add custom pipeline action | iwubcode | |
| 2023-08-20 | VideoCommon: add custom shader cache | iwubcode | |
| 2023-07-09 | VideoCommon: add material asset. A material is similar to other graphics ↵ | iwubcode | |
| engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader | |||
| 2023-07-03 | Merge pull request #12009 from iwubcode/shader_asset | Admiral H. Curtiss | |
| VideoCommon: add a pixel shader asset | |||
| 2023-06-30 | VideoCommon: add a pixel shader asset | iwubcode | |
| 2023-06-15 | CMake: Use targets for all optionally-external dependencies | TellowKrinkle | |
| 2023-06-02 | VideoCommon: add multithreaded asset loader and define a texture asset | iwubcode | |
| 2023-06-02 | VideoCommon: add an asset library that loads directly from the filesystem | iwubcode | |
| 2023-06-02 | VideoCommon: move custom texture data to assets | iwubcode | |
| 2023-06-01 | VideoCommon: add custom asset implementation and asset library that can load ↵ | iwubcode | |
| an asset | |||
| 2023-03-01 | VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to ↵ | iwubcode | |
| use custom texture data | |||
| 2023-03-01 | VideoCommon: add class to load custom texture data | iwubcode | |
| 2023-02-10 | VideoCommon: add constant value to set the allowed maximum number of pixel ↵ | iwubcode | |
| samplers | |||
| 2023-02-09 | Merge pull request #11544 from jmallach/spng | Markus Wick | |
| Allow building against system libspng | |||
| 2023-02-09 | Insert a more solid abstraction between Qt and Imgui | Scott Mansell | |
| 2023-02-09 | Move WidescreenHeuristic to it's own class | Scott Mansell | |
| It's about the only thing left in renderer | |||
| 2023-02-06 | Allow building against system libspng | Jordi Mallach | |
| 2023-01-31 | Introduce an Event system to VideoCommon | Scott Mansell | |
| A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place | |||
| 2023-01-31 | Split AbstractGfx out of Renderer | Scott Mansell | |
| Almost all the virtual functions in Renderer are part of dolphin's "graphics api abstraction layer", which has slowly formed over the last decade or two. Most of the work was done previously with the introduction of the various "AbstractX" classes, associated with texture cache cleanups and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal). We are simply taking the last step and yeeting these functions out of Renderer. This "AbstractGfx" class is now completely agnostic of any details from the flipper/hollywood GPU we are emulating, though somewhat specialized. (Will not build, this commit only contains changes outside VideoBackends) | |||
| 2023-01-31 | Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h} | Scott Mansell | |
| The name kind of conflicts with a new FrameDumper class | |||
| 2023-01-31 | Move Presenting, Dumping and ImGui out of Renderer | Scott Mansell | |
| 2023-01-25 | VideoCommon: Add class for quickly transforming and culling vertices on the CPU | TellowKrinkle | |
| 2022-12-23 | New FrameTime/VBlank Analyzer + Graph | Sam Belliveau | |
| 2022-10-09 | VideoCommon: add structures to graphics mods to allow for future adding or ↵ | iwubcode | |
| removing parameters with less code overhead | |||
| 2022-07-25 | replace libpng with libspng | Shawn Hoffman | |
| 2022-07-08 | Merge pull request #10673 from iwubcode/spirv-backends | JMC47 | |
| D3D: Generate HLSL from SPIRV* | |||
