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release-prep-2506
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Source
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Core
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VideoCommon
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ConstantManager.h
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Commit message (
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Author
2023-08-20
VideoCommon: add milliseconds elapsed time value to pixel shaders as a unifor...
iwubcode
2023-01-25
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoCommon: Use std::array in PortableVertexDeclaration
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2021-11-24
ConstantManager: Add logic ops to PixelShaderConstants
OatmealDome
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-11-17
VideoCommon: Provide raw texdims to shaders
Pokechu22
2021-09-01
BPMemory: Make ZTexOp enum an enum class
Lioncash
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-09
Hack to hide debug cubes in Super Mario Sunshine
Pokechu22
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-11-20
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Enable shader_framebuffer_fetch blend path on ubershaders
Jonathan Hamilton
2017-08-27
ConstantManager: Use std::array where applicable
Lioncash
2017-08-01
Ubershaders: Fix 6-bit color truncation not being applied
Stenzek
2017-07-30
ShaderGen: Implement vertex ubershaders
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-01-23
Make zfreeze use screenspace coordinates independant of IR.
Scott Mansell
2015-01-23
Initial port of zfreeze branch (3.5-1729)
NanoByte011
2014-12-18
GeometryShaderGen: Pack uniforms more tightly.
Jules Blok
2014-12-15
GeometryShaderGen: Use signed integers for the texture offset flags.
Jules Blok
2014-12-15
GeometryShaderManager: Upload Line/Point width constants.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-11-29
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
Yuriy O'Donnell
2014-11-23
VideoCommon: Switch to Nvidia stereoscopy offset formula.
Jules Blok
2014-11-23
GeometryShader: Transform the projection within the geometry shader.
Jules Blok
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
2014-10-21
Add missing includes where headers depend on other headers having been includ...
comex
2014-06-19
LightingShader: hard code const variable
degasus
2014-06-19
PixelShader: remove the duplicated ppl constants
degasus
2014-03-14
ConstantManager: Do not use single-element arrays.
Tony Wasserka
2014-03-14
PixelShaderGen: Store tex scale as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Perform some of the fog calculations with integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for z textures.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-14
PixelShader: Store fog color as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "alpha" uniform to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
Tony Wasserka
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre