index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
FramebufferManager.cpp
Age
Commit message (
Expand
)
Author
2025-11-11
Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager
JMC47
2025-11-06
Common: Remove the string parameters from the HookableEvent interface.
Jordan Woyak
2025-11-05
VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of...
iwubcode
2025-11-02
Common: Make HookableEvent use non-static data.
Jordan Woyak
2025-11-02
Merge pull request #14042 from iwubcode/bp_functions_global
JMC47
2025-11-02
Merge pull request #13975 from iwubcode/shader_includes
JMC47
2025-10-31
VideoCommon: move global variables out of BPFunctions
iwubcode
2025-10-30
VideoCommon: Fix render to texture in wrong layout
TellowKrinkle
2025-10-26
VideoBackends / VideoCommon: add support for specifying include files in shad...
iwubcode
2025-08-23
VideoBackends / VideoCommon: rename member variables in RenderState to be con...
iwubcode
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2024-10-10
Modernize `std::fill` with ranges
mitaclaw
2024-09-30
VideoCommon: Dirty pixel shader manager on efb scale changes
TellowKrinkle
2024-01-31
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Lioncash
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-02-09
Make sure m_prev_efb_format is initilized
Scott Mansell
2023-02-09
Move m_prev_efb_format into FramebufferManager
Scott Mansell
2023-02-09
Lint fixes
Scott Mansell
2023-02-09
Move xfb tracking and IR scaling out of RenderBase
Scott Mansell
2023-02-09
Refactor ClearRegion
Scott Mansell
2023-01-31
Split out everying remaining from Swap
Scott Mansell
2023-01-31
Split AbstractGfx out of Renderer
Scott Mansell
2022-11-15
VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_...
Pokechu22
2022-11-15
VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTil...
Pokechu22
2022-11-15
VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
Pokechu22
2022-11-04
VideoCommon:FramebufferManager: Cleanup
Robin Kertels
2022-11-04
VideoCommon:FramebufferManager: Mark cache as valid after refresh
Robin Kertels
2022-10-01
VideoCommon: Update EFB peek cache on draw done and tokens
Robin Kertels
2022-07-21
VideoBackends:Metal: MSAA support
TellowKrinkle
2022-05-25
Common: Refactor PointerWrap
Dentomologist
2022-02-21
FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
Pokechu22
2022-01-01
VideoCommon: Add names for textures and shaders
Pokechu22
2021-12-18
Eliminate VarType for ComponentFormat
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-09-25
FramebufferManager: Fix EFB readbacks with MSAA on
Stenzek
2020-05-28
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
Connor McLaughlin
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2020-05-24
FramebufferManager: Fix invalid readback of EFB D24S8 depth
Stenzek
2019-08-08
Merge pull request #8276 from stenzek/adreno-efb-access
Connor McLaughlin
2019-08-03
FramebufferManager: Fix restoring of EFB depth buffer
Stenzek
2019-07-31
FramebufferManager: Correctly handle read back D24S8 textures
Stenzek
2019-07-24
Config: Add an option to skip saving texture cache to save state
Stenzek
2019-07-24
FramebufferManager: Support saving EFB to save state
Stenzek
2019-04-28
FramebufferManager: Fix invalid transitions for 1xIR in EFB cache
Stenzek
2019-03-30
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
Stenzek
2019-03-29
Merge pull request #7895 from stenzek/framebuffer-corruption
Connor McLaughlin
2019-03-27
Merge pull request #7934 from stenzek/stretched-efb-peeks
JMC47
2019-03-27
FramebufferManager: Fix EFB pokes being offset by 1 in D3D
Stenzek
[next]