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path: root/Source/Core/VideoCommon/FramebufferManager.h
AgeCommit message (Expand)Author
2024-02-20Video: Make the game resolution (within the window) snap to the XFB size if t...Filoppi
2023-02-09Apply suggestions from code reviewScott Mansell
2023-02-09Move m_prev_efb_format into FramebufferManagerScott Mansell
2023-02-09Lint fixesScott Mansell
2023-02-09Move xfb tracking and IR scaling out of RenderBaseScott Mansell
2023-02-09Refactor ClearRegionScott Mansell
2023-01-31Split out everying remaining from SwapScott Mansell
2022-11-15VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_...Pokechu22
2022-11-04VideoCommon:FramebufferManager: CleanupRobin Kertels
2022-10-01VideoCommon: Update EFB peek cache on draw done and tokensRobin Kertels
2022-07-21VideoBackends:Metal: MSAA supportTellowKrinkle
2022-01-13Make all fmt::formatter constructors constexprPokechu22
2022-01-01VideoCommon: Add names for textures and shadersPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2020-05-24FramebufferManager: Fix invalid readback of EFB D24S8 depthStenzek
2019-07-31FramebufferManager: Correctly handle read back D24S8 texturesStenzek
2019-07-24FramebufferManager: Support saving EFB to save stateStenzek
2019-03-09FramebufferManager: Implement deferred EFB cache invalidationStenzek
2019-03-09FramebufferManager: Implement EFB tile cacheStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek