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path: root/Source/Core/VideoCommon/GeometryShaderGen.h
AgeCommit message (Expand)Author
2022-01-13Fix ambiguous uses of format_toPokechu22
2022-01-13Make all custom fmt::formatter's format functions constPokechu22
2022-01-01VideoCommon: Add names for textures and shadersPokechu22
2021-08-01GeometryShaderGen: Rename ApiType to api_typePokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-05-30VideoCommon: Remove unnecessary memset on ShaderUid instances.Lioncash
2018-03-10Move shader caches to VideoCommonStenzek
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-07-30GeometryShaderGen: Add UID enumeration functionsStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-07-20ShaderGen: Remove host state from shader uidsStenzek
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Multithreadded Shadergen: Minor fixups.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over geometery ShadergenScott Mansell
2016-06-26Remove global refrences from common code.Scott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-18GeometryShader: Disable the geometry shader stage if it is a pass-through sha...Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-11-23GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.Jules Blok
2014-11-23GeometryShaderGen: Allow stereoscopy to be disabled.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok