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path: root/Source/Core/VideoCommon/GeometryShaderManager.cpp
AgeCommit message (Expand)Author
2026-01-25Remove unused importsMartino Fontana
2026-01-17Fix various typos and spelling mistakesSintendo
2025-11-12Improved stereoscopic 3D settingsAndrewGDX
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss
2022-10-22VideoCommon: Add vertex shader point and line expansionTellowKrinkle
2022-05-25Common: Refactor PointerWrapDentomologist
2021-12-10Treewide: Adjust order of includesPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-03-06Convert XFMemory to BitField and enum classPokechu22
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2016-12-10ShaderManagers: Use aggregate initialization for some variables.Lioncash
2016-06-26VideoBackends: Merge Initialize and Shutdown functions.degasus
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2015-12-13VideoConfig: Change convergence setting to percentage value.Jules Blok
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-01-23Ensure that ZSlopes save/restore state correctly.Scott Mansell
2015-01-02VideoConfig: Define a per-game minimum convergence value instead of a percent...Jules Blok
2014-12-29VideoConfig: Fix convergence parameter.Jules Blok
2014-12-28Merge pull request #1766 from Armada651/enable-stereoRyan Houdek
2014-12-26GeometryShaderManager: Set viewport in SetConstants().Jules Blok
2014-12-24GeometryShaderManager: Boost convergence value.Jules Blok
2014-12-24VideoConfig: Rename Separation to Depth and update descriptions.Jules Blok
2014-12-20GeometryShaderManager: Set stereo parameters in a SetConstants() call.Jules Blok
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18GeometryShaderManager: Set the constants within the callbacks.Jules Blok
2014-12-18GeometryShaderGen: Pack uniforms more tightly.Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok