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Core
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VideoCommon
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GeometryShaderManager.cpp
Age
Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2026-01-17
Fix various typos and spelling mistakes
Sintendo
2025-11-12
Improved stereoscopic 3D settings
AndrewGDX
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-05-25
Common: Refactor PointerWrap
Dentomologist
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert XFMemory to BitField and enum class
Pokechu22
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2016-12-10
ShaderManagers: Use aggregate initialization for some variables.
Lioncash
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-12-13
VideoConfig: Change convergence setting to percentage value.
Jules Blok
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-01-23
Ensure that ZSlopes save/restore state correctly.
Scott Mansell
2015-01-02
VideoConfig: Define a per-game minimum convergence value instead of a percent...
Jules Blok
2014-12-29
VideoConfig: Fix convergence parameter.
Jules Blok
2014-12-28
Merge pull request #1766 from Armada651/enable-stereo
Ryan Houdek
2014-12-26
GeometryShaderManager: Set viewport in SetConstants().
Jules Blok
2014-12-24
GeometryShaderManager: Boost convergence value.
Jules Blok
2014-12-24
VideoConfig: Rename Separation to Depth and update descriptions.
Jules Blok
2014-12-20
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Jules Blok
2014-12-18
VideoCommon: Only use interface blocks when geometry shaders are supported.
Jules Blok
2014-12-18
GeometryShaderManager: Set the constants within the callbacks.
Jules Blok
2014-12-18
GeometryShaderGen: Pack uniforms more tightly.
Jules Blok
2014-12-15
GeometryShaderManager: Upload Line/Point width constants.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok