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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2014-05-16
Video backends: fix behavior of "konst" TEV inputs.
magumagu
2014-05-06
Merge pull request #185 from degasus/shader-cleanup
Tony Wasserka
2014-05-05
ShaderGen: make uv readonly
degasus
2014-05-05
ShaderGen: OGL: don't make a copy of "Normal"
degasus
2014-05-05
ShaderGen: make clipPos readonly
degasus
2014-05-05
PixelShaderGen: extract iround
degasus
2014-05-05
PixelShaderGen: drop fmod as it isn't used any more
degasus
2014-05-05
ShaderGen: inline constant shaders
degasus
2014-05-05
ShaderGen: use cbuffers for D3D
degasus
2014-05-05
ShaderGen: merge early-z blocks of ogl+d3d
degasus
2014-05-05
ShaderGen/D3D: inline centroid
degasus
2014-05-04
VideoCommon: fix indirect texture coordinate computation in TEV.
magumagu
2014-04-15
VideoCommon: fix rounding in TEV.
magumagu
2014-04-15
PixelShaderGen: Fix an issue with color combiner compare mode and simplify th...
Tony Wasserka
2014-04-14
PixelShaderGen: delete extra parenthesis.
magumagu
2014-04-11
VideoBackend: remove unused config vars.
magumagu
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-03-26
PixelShaderGen: Cleanups.
Tony Wasserka
2014-03-26
PixelShaderGen: Implement tev combiner lerping in a faster way which also rep...
Tony Wasserka
2014-03-26
PixelShaderGen: Cleanups and fixes for tev combiners.
Tony Wasserka
2014-03-14
PixelShaderGen: More code alignment fixes.
Tony Wasserka
2014-03-14
Pixel/LightingShaderGen: Fix code alignment issues.
Tony Wasserka
2014-03-14
PixelShaderGen: Don't make local lookup tables "static".
Tony Wasserka
2014-03-14
PixelShaderGen: Remove the "i" prefix for integer variables.
Tony Wasserka
2014-03-14
PixelShaderGen: Use spaces for alignment where appropriate.
Tony Wasserka
2014-03-14
ConstantManager: Do not use single-element arrays.
Tony Wasserka
2014-03-14
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...
Tony Wasserka
2014-03-14
PixelShaderGen: Prettify generated shader source.
Tony Wasserka
2014-03-14
PixelShaderGen: Add a note about a random idea which should be checked with h...
Tony Wasserka
2014-03-14
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove old, mostly useless comments.
Tony Wasserka
2014-03-14
PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...
Tony Wasserka
2014-03-14
PixelShaderGen: Clean up tev compare functionality.
Tony Wasserka
2014-03-14
PixelShaderGen: Store tex scale as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates as actual integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove some dead code.
Tony Wasserka
2014-03-14
PixelShaderGen: Perform some of the fog calculations with integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for z textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...
Tony Wasserka
2014-03-14
LightingShaderGen: Perform more lighting calculations with integers.
Tony Wasserka
2014-03-14
LightingShaderGen: Perform some lighting calculations with integers.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-14
PixelShader: Store fog color as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "alpha" uniform to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Process fog calculations with integer math.
Tony Wasserka
2014-03-14
PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
Tony Wasserka
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