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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2014-05-16Video backends: fix behavior of "konst" TEV inputs.magumagu
2014-05-06Merge pull request #185 from degasus/shader-cleanupTony Wasserka
2014-05-05ShaderGen: make uv readonlydegasus
2014-05-05ShaderGen: OGL: don't make a copy of "Normal"degasus
2014-05-05ShaderGen: make clipPos readonlydegasus
2014-05-05PixelShaderGen: extract irounddegasus
2014-05-05PixelShaderGen: drop fmod as it isn't used any moredegasus
2014-05-05ShaderGen: inline constant shadersdegasus
2014-05-05ShaderGen: use cbuffers for D3Ddegasus
2014-05-05ShaderGen: merge early-z blocks of ogl+d3ddegasus
2014-05-05ShaderGen/D3D: inline centroiddegasus
2014-05-04VideoCommon: fix indirect texture coordinate computation in TEV.magumagu
2014-04-15VideoCommon: fix rounding in TEV.magumagu
2014-04-15PixelShaderGen: Fix an issue with color combiner compare mode and simplify th...Tony Wasserka
2014-04-14PixelShaderGen: delete extra parenthesis.magumagu
2014-04-11VideoBackend: remove unused config vars.magumagu
2014-04-03Add initial support for GLSL ES 3.10.Ryan Houdek
2014-03-26PixelShaderGen: Cleanups.Tony Wasserka
2014-03-26PixelShaderGen: Implement tev combiner lerping in a faster way which also rep...Tony Wasserka
2014-03-26PixelShaderGen: Cleanups and fixes for tev combiners.Tony Wasserka
2014-03-14PixelShaderGen: More code alignment fixes.Tony Wasserka
2014-03-14Pixel/LightingShaderGen: Fix code alignment issues.Tony Wasserka
2014-03-14PixelShaderGen: Don't make local lookup tables "static".Tony Wasserka
2014-03-14PixelShaderGen: Remove the "i" prefix for integer variables.Tony Wasserka
2014-03-14PixelShaderGen: Use spaces for alignment where appropriate.Tony Wasserka
2014-03-14ConstantManager: Do not use single-element arrays.Tony Wasserka
2014-03-14PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...Tony Wasserka
2014-03-14PixelShaderGen: Prettify generated shader source.Tony Wasserka
2014-03-14PixelShaderGen: Add a note about a random idea which should be checked with h...Tony Wasserka
2014-03-14PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.Tony Wasserka
2014-03-14PixelShaderGen: Remove old, mostly useless comments.Tony Wasserka
2014-03-14PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...Tony Wasserka
2014-03-14PixelShaderGen: Clean up tev compare functionality.Tony Wasserka
2014-03-14PixelShaderGen: Store tex scale as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates as actual integers.Tony Wasserka
2014-03-14PixelShaderGen: Remove some dead code.Tony Wasserka
2014-03-14PixelShaderGen: Perform some of the fog calculations with integers.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for z textures.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...Tony Wasserka
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-14PixelShader: Store fog color as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Change indirect texture matrix uniforms to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "alpha" uniform to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.Tony Wasserka
2014-03-14PixelShaderGen: Process fog calculations with integer math.Tony Wasserka
2014-03-14PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.Tony Wasserka