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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2016-04-23VideoCommon: Simplify indirect texture lookup code slightlyJeffrey Pfau
2016-04-23Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"Jeffrey Pfau
2016-04-10PixelShaderGen: Fixes implicit type conversion or PR #3772.degasus
2016-04-09PixelShaderGen: Move constant multiplication to constant generation.degasus
2016-03-30ShaderGen: Only specify storage qualifier in interface block when neededStenzek
2016-03-26Merge pull request #3719 from Sonicadvance1/workaround_osx_video_driversPierre Bourdon
2016-03-09Workaround OS X video driver bug #24983074Ryan Houdek
2016-02-29Revert "Merge pull request #3578 from Armada651/forced-slow-depth"Jules Blok
2016-02-08VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.Jules Blok
2016-01-25VideoBackend: Remove extraneous shifts from indirect texture lookupsJeffrey Pfau
2016-01-18Merge pull request #3523 from lioncash/videoPierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-15PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinatesStenzek
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2015-12-26ShaderGenerators: Remove unnecessary inline keywordsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-15MSAA: Store samples in ini files.degasus
2015-11-30Make cast from int to float explicit in shaderAndrew Wickham
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-02Fix a few typosSintendo
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-10-18Support Conservative Depth as a fallback for EarlyZScott Mansell
2015-10-17PixelShaderGen: silence -Wformat-security warningsTillmann Karras
2015-10-16VideoCommon: fix variable types fed to Write() functionIlia Mirkin
2015-10-12PixelShaderGen: Use arrays of texture samplers.Scott Mansell
2015-09-06VideoBackends: Reimplement SSAA, now for D3D + OGLdegasus
2015-09-04Remove all of our workarounds for Qualcomm devices we don't support anymore.Ryan Houdek
2015-09-01PixelShaderGen: Use spaces instead of tabs for vertical alignmentLioncash
2015-09-01PixelShaderGen: Move defines into the implementation fileLioncash
2015-09-01BPMemory/XFMemory: Convert defines to enumsLioncash
2015-08-28Fix building with PCH disabled.Rohit Nirmal
2015-08-22Fix the shader overrunning our max shader size.Ryan Houdek
2015-07-20Work around PowerVR's shader compiler.Ryan Houdek
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Merge pull request #2274 from degasus/disable_bboxRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-25VideoCommon: Make BBox emulation optionaldegasus
2015-05-13PixelShaderGen: apply zfreeze before ztexturesdegasus
2015-05-08PixelShaderGen: Clamp zCoord to the depth range.Jules Blok
2015-05-08PixelShaderGen: Use new multiplier everywhere and directly cast to int instea...Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-04-23Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.Dwayne Slater
2015-02-21Merge pull request #2075 from magumagu/titantron-fixMarkus Wick
2015-02-21Fix regression with directx when zfreeze=true and ztest=false.Scott Mansell
2015-02-18Partially fix WWE12 titantron videos.magumagu
2015-01-23A few small cleanups based on code review.Scott Mansell
2015-01-23Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalcNanoByte011