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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2016-04-23
VideoCommon: Simplify indirect texture lookup code slightly
Jeffrey Pfau
2016-04-23
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
Jeffrey Pfau
2016-04-10
PixelShaderGen: Fixes implicit type conversion or PR #3772.
degasus
2016-04-09
PixelShaderGen: Move constant multiplication to constant generation.
degasus
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-26
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Pierre Bourdon
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-02-29
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
Jules Blok
2016-02-08
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Jules Blok
2016-01-25
VideoBackend: Remove extraneous shifts from indirect texture lookups
Jeffrey Pfau
2016-01-18
Merge pull request #3523 from lioncash/video
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-15
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
Stenzek
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-26
ShaderGenerators: Remove unnecessary inline keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-11-30
Make cast from int to float explicit in shader
Andrew Wickham
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-02
Fix a few typos
Sintendo
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-18
Support Conservative Depth as a fallback for EarlyZ
Scott Mansell
2015-10-17
PixelShaderGen: silence -Wformat-security warnings
Tillmann Karras
2015-10-16
VideoCommon: fix variable types fed to Write() function
Ilia Mirkin
2015-10-12
PixelShaderGen: Use arrays of texture samplers.
Scott Mansell
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-09-01
PixelShaderGen: Use spaces instead of tabs for vertical alignment
Lioncash
2015-09-01
PixelShaderGen: Move defines into the implementation file
Lioncash
2015-09-01
BPMemory/XFMemory: Convert defines to enums
Lioncash
2015-08-28
Fix building with PCH disabled.
Rohit Nirmal
2015-08-22
Fix the shader overrunning our max shader size.
Ryan Houdek
2015-07-20
Work around PowerVR's shader compiler.
Ryan Houdek
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Merge pull request #2274 from degasus/disable_bbox
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
VideoCommon: Make BBox emulation optional
degasus
2015-05-13
PixelShaderGen: apply zfreeze before ztextures
degasus
2015-05-08
PixelShaderGen: Clamp zCoord to the depth range.
Jules Blok
2015-05-08
PixelShaderGen: Use new multiplier everywhere and directly cast to int instea...
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-04-23
Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
Dwayne Slater
2015-02-21
Merge pull request #2075 from magumagu/titantron-fix
Markus Wick
2015-02-21
Fix regression with directx when zfreeze=true and ztest=false.
Scott Mansell
2015-02-18
Partially fix WWE12 titantron videos.
magumagu
2015-01-23
A few small cleanups based on code review.
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
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