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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2015-01-23Make zfreeze use screenspace coordinates independant of IR.Scott Mansell
2015-01-23Fix various issues with zfreeze implemntation.Scott Mansell
2015-01-23Initial port of zfreeze branch (3.5-1729)NanoByte011
2015-01-21Lighting Attenuation FixesNanoByte011
2015-01-21Merge pull request #1869 from Stevoisiak/GeneralConsistencyRyan Houdek
2015-01-20PixelShaderGen: Fix uninitialized variables.Jules Blok
2015-01-12Minor consistency changesStevoisiak
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28PixelShaderGen: Don't assign to input variables.Jules Blok
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-22OGL: fix ssbo based bbox supportdegasus
2014-12-19VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-18VideoCommon: Don't pass structs between shader stages when geometry shaders a...Jules Blok
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18VideoCommon: Pass interface blocks between shader stages to resolve naming co...Jules Blok
2014-12-15VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.Jules Blok
2014-12-14ShaderGen: Remove the GS_OUTPUT struct for OpenGL.Jules Blok
2014-12-14D3D: Define decimals in floating point numbersJules Blok
2014-12-14PixelShaderGen: Sample the correct texture slice.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-09PixelShaderGen: merge OGL+D3D bboxdegasus
2014-12-08Merge pull request #1657 from Tinob/masterMarkus Wick
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-12-05Add HW bounding Box support to d3d backendRodolfo Bogado
2014-12-03Works around broken Intel Windows video drivers.Ryan Houdek
2014-11-23ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23ShaderGen: Rename "eye" to "layer".Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23ShaderGen: Add a stereoscopy flag in the UID data.Jules Blok
2014-11-23PixelShaderGen: Sample the correct texture layer.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-11-23Pass VS_OUTPUT structs between shaders.Jules Blok
2014-11-23use GL_TEXTURE_2D_ARRAY for most of our texturesdegasus
2014-11-17OGL: implement bounding box support with ssbodegasus
2014-10-29Fixes missing objects on Adreno hardware.Ryan Houdek
2014-10-25Fix 'sizeof' which broke in my reference-to-pointer conversion.comex
2014-10-21Use pointers instead of references in GetUidData to avoid the undefined behav...comex
2014-10-16Merge pull request #1285 from degasus/masterskidau
2014-10-14PixelShaderGen: replace multiplication with shiftMarkus Wick
2014-09-24Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appea...skidau
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-07-16PixelShaderGen: fix indentationdegasus
2014-06-19LightingShader: hard code const variabledegasus
2014-06-19PixelShader: remove the duplicated ppl constantsdegasus
2014-06-19PixelShader: use the vertex const buffer for ppldegasus
2014-05-17Merge pull request #269 from magumagu/swbackend-xfregistersTony Wasserka
2014-05-16Video backends: mass-replace "xfregs" with "xfmem".magumagu