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Core
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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
2014-11-23
Pass VS_OUTPUT structs between shaders.
Jules Blok
2014-11-23
use GL_TEXTURE_2D_ARRAY for most of our textures
degasus
2014-11-17
OGL: implement bounding box support with ssbo
degasus
2014-10-29
Fixes missing objects on Adreno hardware.
Ryan Houdek
2014-10-25
Fix 'sizeof' which broke in my reference-to-pointer conversion.
comex
2014-10-21
Use pointers instead of references in GetUidData to avoid the undefined behav...
comex
2014-10-16
Merge pull request #1285 from degasus/master
skidau
2014-10-14
PixelShaderGen: replace multiplication with shift
Markus Wick
2014-09-24
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appea...
skidau
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-07-16
PixelShaderGen: fix indentation
degasus
2014-06-19
LightingShader: hard code const variable
degasus
2014-06-19
PixelShader: remove the duplicated ppl constants
degasus
2014-06-19
PixelShader: use the vertex const buffer for ppl
degasus
2014-05-17
Merge pull request #269 from magumagu/swbackend-xfregisters
Tony Wasserka
2014-05-16
Video backends: mass-replace "xfregs" with "xfmem".
magumagu
2014-05-16
Video backends: fix behavior of "konst" TEV inputs.
magumagu
2014-05-06
Merge pull request #185 from degasus/shader-cleanup
Tony Wasserka
2014-05-05
ShaderGen: make uv readonly
degasus
2014-05-05
ShaderGen: OGL: don't make a copy of "Normal"
degasus
2014-05-05
ShaderGen: make clipPos readonly
degasus
2014-05-05
PixelShaderGen: extract iround
degasus
2014-05-05
PixelShaderGen: drop fmod as it isn't used any more
degasus
2014-05-05
ShaderGen: inline constant shaders
degasus
2014-05-05
ShaderGen: use cbuffers for D3D
degasus
2014-05-05
ShaderGen: merge early-z blocks of ogl+d3d
degasus
2014-05-05
ShaderGen/D3D: inline centroid
degasus
2014-05-04
VideoCommon: fix indirect texture coordinate computation in TEV.
magumagu
2014-04-15
VideoCommon: fix rounding in TEV.
magumagu
2014-04-15
PixelShaderGen: Fix an issue with color combiner compare mode and simplify th...
Tony Wasserka
2014-04-14
PixelShaderGen: delete extra parenthesis.
magumagu
2014-04-11
VideoBackend: remove unused config vars.
magumagu
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-03-26
PixelShaderGen: Cleanups.
Tony Wasserka
2014-03-26
PixelShaderGen: Implement tev combiner lerping in a faster way which also rep...
Tony Wasserka
2014-03-26
PixelShaderGen: Cleanups and fixes for tev combiners.
Tony Wasserka
2014-03-14
PixelShaderGen: More code alignment fixes.
Tony Wasserka
2014-03-14
Pixel/LightingShaderGen: Fix code alignment issues.
Tony Wasserka
2014-03-14
PixelShaderGen: Don't make local lookup tables "static".
Tony Wasserka
2014-03-14
PixelShaderGen: Remove the "i" prefix for integer variables.
Tony Wasserka
2014-03-14
PixelShaderGen: Use spaces for alignment where appropriate.
Tony Wasserka
2014-03-14
ConstantManager: Do not use single-element arrays.
Tony Wasserka
2014-03-14
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...
Tony Wasserka
2014-03-14
PixelShaderGen: Prettify generated shader source.
Tony Wasserka
2014-03-14
PixelShaderGen: Add a note about a random idea which should be checked with h...
Tony Wasserka
2014-03-14
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove old, mostly useless comments.
Tony Wasserka
2014-03-14
PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...
Tony Wasserka
2014-03-14
PixelShaderGen: Clean up tev compare functionality.
Tony Wasserka
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