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Core
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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2015-09-01
Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
Markus Wick
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Merge pull request #2274 from degasus/disable_bbox
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
VideoCommon: Make BBox emulation optional
degasus
2015-05-13
PixelShaderGen: apply zfreeze before ztextures
degasus
2015-05-08
PixelShaderGen: Clamp zCoord to the depth range.
Jules Blok
2015-05-08
PixelShaderGen: Use new multiplier everywhere and directly cast to int instea...
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-04-23
Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
Dwayne Slater
2015-02-21
Merge pull request #2075 from magumagu/titantron-fix
Markus Wick
2015-02-21
Fix regression with directx when zfreeze=true and ztest=false.
Scott Mansell
2015-02-18
Partially fix WWE12 titantron videos.
magumagu
2015-01-23
A few small cleanups based on code review.
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
2015-01-23
Make zfreeze use screenspace coordinates independant of IR.
Scott Mansell
2015-01-23
Fix various issues with zfreeze implemntation.
Scott Mansell
2015-01-23
Initial port of zfreeze branch (3.5-1729)
NanoByte011
2015-01-21
Lighting Attenuation Fixes
NanoByte011
2015-01-21
Merge pull request #1869 from Stevoisiak/GeneralConsistency
Ryan Houdek
2015-01-20
PixelShaderGen: Fix uninitialized variables.
Jules Blok
2015-01-12
Minor consistency changes
Stevoisiak
2015-01-03
Move worldpos into it's own varying.
Scott Mansell
2014-12-28
PixelShaderGen: Don't assign to input variables.
Jules Blok
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-22
OGL: fix ssbo based bbox support
degasus
2014-12-19
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...
Jules Blok
2014-12-19
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Jules Blok
2014-12-18
VideoCommon: Don't pass structs between shader stages when geometry shaders a...
Jules Blok
2014-12-18
VideoCommon: Only use interface blocks when geometry shaders are supported.
Jules Blok
2014-12-18
VideoCommon: Pass interface blocks between shader stages to resolve naming co...
Jules Blok
2014-12-15
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
Jules Blok
2014-12-14
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
Jules Blok
2014-12-14
D3D: Define decimals in floating point numbers
Jules Blok
2014-12-14
PixelShaderGen: Sample the correct texture slice.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-12-09
PixelShaderGen: merge OGL+D3D bbox
degasus
2014-12-08
Merge pull request #1657 from Tinob/master
Markus Wick
2014-12-05
Common: Remove locale based functions from CommonFuncs.
Lioncash
2014-12-05
Add HW bounding Box support to d3d backend
Rodolfo Bogado
2014-12-03
Works around broken Intel Windows video drivers.
Ryan Houdek
2014-11-23
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
ShaderGen: Rename "eye" to "layer".
Jules Blok
2014-11-23
ShaderGenCommon: Move uniforms into a common static string.
Jules Blok
2014-11-23
ShaderGen: Handle ShaderCode objects directly.
Jules Blok
2014-11-23
ShaderGen: Add a stereoscopy flag in the UID data.
Jules Blok
2014-11-23
PixelShaderGen: Sample the correct texture layer.
Jules Blok
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