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Source
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Core
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VideoCommon
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RenderBase.h
Age
Commit message (
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Author
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-10
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
VideoCommon: Drop references to AbstractRawTexture
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
Video Common: Improve texture dumping to work with fifoci and
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Use correct aspect ratio when saving screenshots / video
iwubcode
2017-11-17
Video Common: Avoid 'presenting' duplicate frames by detecting when swap
iwubcode
2017-11-17
VideoCommon: Output gamma now comes from the xfb copy
iwubcode
2017-11-17
Video Common: Make auto IR work with HybridXFB
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-11-03
Fix incorrect handling of auto IR
JosJuice
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-09-03
RenderBase: Drop SetColorMask and SetLogicOpMode
Stenzek
2017-08-08
Remove non-integer IRs
JosJuice
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-04-24
RenderBase: clean up UpdateDrawRectangle
Michael Maltese
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-11
Merge pull request #5234 from lioncash/tuple
Markus Wick
2017-04-10
Merge pull request #5008 from ligfx/aspectheuristic
Scott Mansell
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-04-09
RenderBase: Return a tuple from CalculateTargetScale instead of using out par...
Lioncash
2017-04-08
RenderBase: const correctness
Lioncash
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-09
VideoCommon: Fix crash at startup with virtual XFB enabled
Stenzek
2017-03-04
Android: Move screenshot waiting logic to Renderer
Stenzek
2017-03-04
VideoCommon: Store last window request width/height
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
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