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path: root/Source/Core/VideoCommon/RenderState.cpp
AgeCommit message (Expand)Author
2025-03-17Enable anisotropic filtering when the game requests itPokechu22
2023-11-12VideoCommon: copy software renderer logic for blend mode prioritiesTillmann Karras
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-02-13VideoCommon: Clear blend configuration if color/alpha update disabledPokechu22
2023-02-09Merge pull request #11522 from phire/KillRendererWithFireScott Mansell
2023-01-31Minimise include polution from RenderStateScott Mansell
2023-01-30VideoCommon: Better logic op invert approximationTellowKrinkle
2022-07-17VideoCommon: Fix IsDualSrc check for dst blend factorsTellowKrinkle
2022-07-15VideoCommon: Remove dstalpha from BlendingStateTellowKrinkle
2022-07-13VideoCommon: Better driver bug handlingTellowKrinkle
2022-02-07RenderState: Set source and destination alpha factors in logic op workaroundOatmealDome
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-11-17RenderState: Use operator== for operator!= and adjust constructorsPokechu22
2021-11-17Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabledPokechu22
2021-10-10BPMemory: Refactor/consolidate TexUnit AddressingScott Mansell
2021-07-20WrapMode=3 behaves the same as ClampPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-03-06Convert BPMemory to BitField and enum classPokechu22
2019-08-04RenderState: Approximate logic op with blending if unsupportedStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-01-25OGL: Invalidate tracked state when calling ResetAPIState()Stenzek
2017-10-27Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...Tommaso Checchi
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-09-11VideoCommon: Add helpers for generating common render statesStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-11Renderer: Move depth state to VideoCommon and seperate from bpmemStenzek
2017-08-21RenderState: Fix incorrect blending factors when removing the color usage.Jules Blok
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Add usedualsrc field to BlendingStateStenzek
2017-01-06BlendState: Use masking as a fastpath for the logic op NO_OP.degasus
2017-01-06VideoCommon: Assembly blending state in a shared state object.degasus