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path:
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Source
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Core
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VideoCommon
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RenderState.h
Age
Commit message (
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Author
2024-01-31
RenderState: Collapse std namespace for hash
Lioncash
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-02-15
Fix uninitialized variable warnings (C26495)
Pokechu22
2023-02-09
Merge pull request #11522 from phire/KillRendererWithFire
Scott Mansell
2023-01-31
Minimise include polution from RenderState
Scott Mansell
2023-01-30
VideoCommon: Better logic op invert approximation
TellowKrinkle
2022-07-15
VideoCommon: Remove dstalpha from BlendingState
TellowKrinkle
2022-07-13
VideoCommon: Better driver bug handling
TellowKrinkle
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-11-17
RenderState: Use operator== for operator!= and adjust constructors
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2019-08-04
RenderState: Approximate logic op with blending if unsupported
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
OGL: Invalidate tracked state when calling ResetAPIState()
Stenzek
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
VideoCommon: Add helpers for generating common render states
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-04-18
OGL: Drop BlendingState.dither
Stenzek
2017-04-18
VideoCommon: Add usedualsrc field to BlendingState
Stenzek
2017-01-06
VideoCommon: Assembly blending state in a shared state object.
degasus