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path: root/Source/Core/VideoCommon/RenderState.h
AgeCommit message (Expand)Author
2024-01-31RenderState: Collapse std namespace for hashLioncash
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-02-15Fix uninitialized variable warnings (C26495)Pokechu22
2023-02-09Merge pull request #11522 from phire/KillRendererWithFireScott Mansell
2023-01-31Minimise include polution from RenderStateScott Mansell
2023-01-30VideoCommon: Better logic op invert approximationTellowKrinkle
2022-07-15VideoCommon: Remove dstalpha from BlendingStateTellowKrinkle
2022-07-13VideoCommon: Better driver bug handlingTellowKrinkle
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-11-17RenderState: Use operator== for operator!= and adjust constructorsPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-03-06Convert BPMemory to BitField and enum classPokechu22
2019-08-04RenderState: Approximate logic op with blending if unsupportedStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-01-25OGL: Invalidate tracked state when calling ResetAPIState()Stenzek
2017-10-27Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...Tommaso Checchi
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-09-11VideoCommon: Add helpers for generating common render statesStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-11Renderer: Move depth state to VideoCommon and seperate from bpmemStenzek
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Add usedualsrc field to BlendingStateStenzek
2017-01-06VideoCommon: Assembly blending state in a shared state object.degasus