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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
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path:
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Source
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Core
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VideoCommon
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ShaderCache.h
Age
Commit message (
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Author
2023-04-19
Common/LinearDiskCache: Move interface into Common namespace
Lioncash
2023-02-09
Apply suggestions from code review
Scott Mansell
2023-01-31
Split out everying remaining from Swap
Scott Mansell
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2022-06-16
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
TellowKrinkle
2021-10-13
Fix all uninitialized variable warnings (C26495)
Pokechu22
2021-07-28
Convert ShaderHostConfig to BitField
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
rename Common/File to Common/IOFile
Shawn Hoffman
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-07-14
TextureCache: Support reinterpreting formats for VRAM textures
Stenzek
2019-04-16
ShaderCache: Utilize pipeline cache data where possible
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-07-19
FramebufferManager: Dynamic selection of EFB depth format
Stenzek
2018-03-17
ShaderCache: Implement compile priority
Stenzek
2018-03-15
ShaderCache: Fix several issues in background shader compiling
Stenzek
2018-03-11
ShaderCache: Use a version number for pipeline UID caches
Stenzek
2018-03-10
ShaderCache: Implement background shader compilation
Stenzek
2018-03-10
ShaderCache: Use memcmp for comparing pipeline UIDs
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek