index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
ShaderGenCommon.h
Age
Commit message (
Expand
)
Author
2025-03-22
VideoCommon: move to a 'process_fragment()' function to simplify custom shade...
iwubcode
2024-10-12
Cache normals in addition to binormals and tangents
Pokechu22
2024-10-10
C++20: Synthesize `operator!=` From `operator==`
mitaclaw
2023-12-12
VideoCommon: prepare graphics mods for custom shader material data
iwubcode
2023-08-20
VideoCommon: add custom pixel shader definition and custom shader header to s...
iwubcode
2023-06-06
Remove old GCC version workarounds
Minty-Meeo
2023-02-14
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
TellowKrinkle
2022-10-22
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-06-14
VideoCommon: Don't add garbage to shader uids in debug builds
TellowKrinkle
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2022-02-18
ShaderGenCommon: Add missing <functional> include
Techjar
2022-01-13
Use fmt::format_string
Pokechu22
2021-12-28
ShaderGenCommon: Add bit for LOD bias
OatmealDome
2021-12-18
ShaderGenCommon: Add WriteSwitch
Pokechu22
2021-11-17
VideoCommon: Handle custom texture sizes correctly
Pokechu22
2021-11-17
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Pokechu22
2021-11-17
VideoCommon: Add signed version of BitfieldExtract
Pokechu22
2021-11-17
VideoCommon: Allow BitfieldExtract in specialized shaders
Pokechu22
2021-09-07
Use custom isnan implementation to avoid HLSL optimizer issues
Pokechu22
2021-07-28
Recompile shaders when 'Enable API Validation Layers' is toggled
Pokechu22
2021-07-28
Convert ShaderHostConfig to BitField
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-09
Hack to hide debug cubes in Super Mario Sunshine
Pokechu22
2020-11-20
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
Lioncash
2019-12-03
VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
Lioncash
2019-05-30
VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators
Techjar
2019-05-30
VideoCommon/ShaderGenCommon: Simplify operator!= for ShaderUid
Lioncash
2019-05-30
VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-07-30
ShaderGen: Implement vertex ubershaders
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-05
specify custom brace style to fix unions
BhaaL
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
[next]