| Age | Commit message (Expand) | Author |
| 2011-02-26 | Add EFB encode-to-RAM support in DX11 backend. It could probably be simplifie... | Nolan Check |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-01-27 | Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom a... | skidau |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-01-12 | D3D: Fix some texture wrapping issues by setting the texture state for every ... | hrydgard |
| 2009-11-15 | STAND BACK - NEWLINE POLICE | bztdlinux |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-04 | Fix screen flickering with frameskip on D3D plugin, also fix occasional hang ... | sl1nk3.s |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-15 | Code cleanup. Juggling rectangles. I'm about to investigate the problems with... | Nolan Check |
| 2009-07-06 | add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ... | LPFaint99 |
| 2009-06-29 | Move to new Virtual XFB system which correctly handles games which store mult... | Nolan Check |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-04-06 | More commenting and cleanup and added another BP Function. | omegadox |
| 2009-04-06 | Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State R... | omegadox |
| 2009-04-06 | Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanu... | omegadox |
| 2009-04-05 | Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManage... | omegadox |