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path: root/Source/Core/VideoCommon/Src/BPStructs.cpp
AgeCommit message (Expand)Author
2012-12-23revert last commit, add CheckInvalidState to VideoBackenddegasus
2012-12-21add invalid flag for BPStructs (fix issue 5790)degasus
2012-08-07Maintenance.NeoBrainX
2012-06-02Remove some TODOs.NeoBrainX
2012-06-02OSX build fix for BPStructs. Thanks to pauldacheez for the fix.skidau
2012-05-26fixed some graphics problems with loading savestates (for example, wrong colo...nitsuja
2012-05-20Avoid changing video state on useless BP writesPierre Bourdon
2012-05-18Check if BP and XF changes actually change values before flushingPierre Bourdon
2012-03-25Added a check for TMEM overflows while preloading textures. Thanks to NeoBra...skidau
2012-03-23Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.skidau
2012-02-03Prepare texture preloading supportNeoBrainX
2011-10-28Bounding Box bugfixes.crudelios
2011-10-26Added proper Bounding Box support.crudelios
2011-09-05Merge some scissor rect related code to VideoCommon.NeoBrainX
2011-07-04VideoCommon: Always update pixel shader constants when tevregs changepierre
2011-07-03Revert r7665. Breaks about all other games.pierre
2011-07-03VideoCommon: Always update pixel shader constants when tevregs changepierre
2011-04-03VideoCommon: Update color writing mask if pixel format changes.NeoBrainX
2011-03-05Missed a critical section.Jordan Woyak
2011-02-26Add EFB encode-to-RAM support in DX11 backend. It could probably be simplifie...Nolan Check
2011-02-02Remove PluginSpecs.h. Merge the few needed enums from that file into Common....Glenn Rice
2011-01-29initial implementation of fog range adjust, I don't think is correct or work ...Rodolfo Osvaldo Bogado
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2011-01-27Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom a...skidau
2011-01-05corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...Rodolfo Osvaldo Bogado
2010-12-31Finish implementing gamma correction in DX9.donkopunchstania
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-18**Changes**gnick79
2010-12-05Fix building with BBOX_SUPPORT enabled.NeoBrainX
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...Jordan Woyak
2010-11-07DX9/DX11: Remove some dead or obsolete code.NeoBrainX
2010-08-05Move the ZTP hack to the game properties (reverted all changes from r6057 to ...NeoBrainX
2010-08-05This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Prin...Fircrestsk8
2010-07-06cleanup + some eolzluisr142004
2010-06-05space changes, merge #defines, language fix, and code reorder/cleanup :Pluisr142004
2010-05-24Fix a few compiler/valgrind warnings, kill check for 17th texenv registers, pierre
2010-01-12D3D: Fix some texture wrapping issues by setting the texture state for every ...hrydgard
2009-12-28Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a s...sl1nk3.s
2009-12-09Small fix for the last commit, and a little fix for disable fog to really dis...Rodolfo Osvaldo Bogado
2009-10-10Moving pixel engine and command processor from core to video common. This wil...donkopunchstania
2009-09-13D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Me...hrydgard
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard
2009-09-04Fix screen flickering with frameskip on D3D plugin, also fix occasional hang ...sl1nk3.s
2009-09-02Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cac...hrydgard
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in wh...XTra.KrazzY
2009-07-26GFX: updated Dates, code formatting cleanup, code cleanup / organization, som...omegadox
2009-07-22Fixed the load-state memory leak, also fixed various other savestate issues. ...XTra.KrazzY
2009-07-19do the rounding in the if, shouldn't cause trouble afaik. (pso kept spamming ...daco65
2009-07-19Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.Nolan Check
2009-07-18Seems to fix issue 1131. Please test Real XFB mode.Nolan Check