summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/BPStructs.cpp
AgeCommit message (Expand)Author
2009-07-15Some minor changes to VideoCommon, improved SawWave sound, the denied sound i...omegadox
2009-07-15Code cleanup. Juggling rectangles. I'm about to investigate the problems with...Nolan Check
2009-07-06add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ...LPFaint99
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-29Grok EFB pixel format to determine whether render target has alpha, thus fixi...Nolan Check
2009-06-28Graphics: (faked) bounding box support. Helps some Paper Mario effects althou...hrydgard
2009-06-28Delete some obsolete junk, in zelda ucode and in gl plugin.hrydgard
2009-06-22revert last 2 commitsnakeee
2009-06-22They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...omegadox
2009-06-22Some commenting and added some unknown cases to BPStructs, see: http://code.g...omegadox
2009-06-15Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real...John Peterson
2009-06-04Compile fix :pMarcus Wanners
2009-06-04Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id...Marcus Wanners
2009-04-15revised how texture scaling is handled. it now works correctly when adding ou...donkopunchstania
2009-04-08Some commenting fixes and use INFO_LOG again.omegadox
2009-04-07More commenting.omegadox
2009-04-06More commenting and cleanup and added another BP Function.omegadox
2009-04-06Added separate log for DSP LLE.XTra.KrazzY
2009-04-06Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State R...omegadox
2009-04-06Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanu...omegadox
2009-04-05VideoCommon: Fixed a case when in debug build.omegadox
2009-04-05Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManage...omegadox