| Age | Commit message (Expand) | Author |
| 2011-02-17 | Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so i... | Marcos Vitali |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-02-13 | - FIX RE0 GFX fifo errors :D | Marcos Vitali |
| 2011-02-13 | - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au... | Marcos Vitali |
| 2011-02-13 | - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe(... | Marcos Vitali |
| 2011-02-10 | Experimental commit and one fix for my last commit. | Marcos Vitali |
| 2011-02-08 | second step in dlist optimizations: test the hashes only when the cpu could c... | Rodolfo Osvaldo Bogado |
| 2011-02-08 | Paused the video thread while a save state was being created or loaded. Perf... | skidau |
| 2011-02-08 | Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hac... | Marcos Vitali |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | Improve for my last commit, also reset the VideoBuffer and Forget turn on GPR... | Marcos Vitali |
| 2011-01-29 | - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happene... | Marcos Vitali |
| 2011-01-13 | Quick fifo commit: | Marcos Vitali |
| 2010-12-29 | More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs ... | Marcos Vitali |
| 2010-12-27 | More FIFO work, HACK Solution for extreme overflow on breakpoints. | Marcos Vitali |
| 2010-12-13 | - I've implemented cache of interrupt states for PEFINISH and PETOKEN | Marcos Vitali |
| 2010-12-13 | Before my second part, little fixes :D 1) I was wrong the games can use also ... | Marcos Vitali |
| 2010-12-12 | Rename wii wc24 system files to lower case as on the wii itself. These files... | Glenn Rice |
| 2010-12-12 | Remove the watermark tightness option since it's obsolete now. | NeoBrainX |
| 2010-12-11 | BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 ... | Marcos Vitali |
| 2010-12-04 | remove fifowait flag, is not needed now as we execute all events that need to... | Rodolfo Osvaldo Bogado |
| 2010-12-03 | I reverted my last commit 6508. I was wrong, sorry about that. It is 3am mayb... | Marcos Vitali |
| 2010-12-03 | The STATUS_REGISTER should return the actual status HI (Overflow) and LO (und... | Marcos Vitali |
| 2010-12-03 | Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpo... | Marcos Vitali |
| 2010-12-01 | More fifo work and the Pokemon teaching us ;) | Marcos Vitali |
| 2010-11-28 | More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted t... | Marcos Vitali |
| 2010-11-28 | In the command processor when FIFO_READ_POINTER is reading Is better return f... | Marcos Vitali |
| 2010-11-27 | If there is a SetBreakPoint and the actual distance is enough to achieve the ... | Marcos Vitali |
| 2010-11-25 | Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemo... | Marcos Vitali |
| 2010-11-24 | Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monk... | skidau |
| 2010-11-23 | Quick FIFO fix for Donkey Kong Country Returns. Added a FIFO breakpoint chec... | skidau |
| 2010-08-10 | I've observed that "FIFO is overflown by GatherPipe" is not real overflow. | Marcos Vitali |
| 2010-07-28 | When the new FIFO is being attached We make sure there wont be SetFinish even... | Marcos Vitali |
| 2010-07-18 | Make FIFO watermark tightness configurable instead of hardcoding it. | NeoBrainX |
| 2010-07-16 | Since apparently no one feels like fixing SMG FIFO overflows, commit iceman4l... | NeoBrainX |
| 2010-06-25 | Uncomment Ayuanx patch, this was commented in my last commit by error, My apo... | Marcos Vitali |
| 2010-06-24 | My first commit :D | Marcos Vitali |
| 2010-06-16 | Linux build fix. | ayuanx |
| 2010-06-16 | Alleviate FIFO overflown situation a bit. | ayuanx |
| 2010-06-15 | Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are wo... | ayuanx |
| 2010-06-15 | Oops, the HiWatermark interrupt latency is too long for game to react. | ayuanx |
| 2010-06-15 | Games like "Star Fox Adventures" which were enabled in r5681 are now InGame, ... | ayuanx |
| 2010-06-15 | I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possibl... | ayuanx |
| 2010-06-14 | Implemented accurate BP and accurate Watermark, this should eventually retire... | ayuanx |
| 2010-06-14 | Fixed GPFifo out of bounds by 32 bytes | ayuanx |
| 2010-06-14 | Revert even more stuff from r5681. | NeoBrainX |
| 2010-06-13 | Revert r5681 | ayuanx |
| 2010-06-13 | Unleash the beast. | ayuanx |
| 2010-06-09 | Hg: | Shawn Hoffman |
| 2010-01-16 | Fixed a stupid error left by me. | ayuanx |