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path: root/Source/Core/VideoCommon/Src/CommandProcessor.cpp
AgeCommit message (Expand)Author
2013-04-24Formatting cleanup for VideoCommon.Lioncash
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...Lioncash
2013-04-09ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!Jordan Woyak
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-26Forced the exception check only for ARAM DMA transfers.skidau
2013-03-25Forced the external exception check to occur sooner by changing the downcount.skidau
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
2013-03-15Removing `Core::IsGPUThread()` and `Core::IsCPUThread()` calls in favor of si...James Dunne
2013-02-16Added preliminary support to synchronise the timing of the CPU and GPU thread...skidau
2013-02-03Set the token and finish interrupt signal from the video thread. This fixes ...skidau
2013-02-02Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes...skidau
2013-01-25Changed cmdidle to be idle on breakpoint.skidau
2012-03-18Ive fixed definitely Pokemon XD in dual core mode. This game is doing somethi...marcosvitali
2012-03-13Added the corresponding change from r352ab2ba4394 into JITIL.skidau
2012-03-11I've fixed Super Monkey Ball in some cases when the game write the WriteReadD...marcosvitali
2012-03-09This commit fix games hanging because of my prior Revision c2e6fdf09f33marcosvitali
2012-03-09I've fixed Metroid Prime 3 and 2 desync. And other games with desync because ...marcosvitali
2012-03-08- I've fixed possibles random hangs in DC mode.marcosvitali
2012-03-05This release still fixed the hangs produced by fifo overflow without sacrific...marcosvitali
2012-03-02Added an external exception check when the CPU writes to the FIFO. This allo...skidau
2012-01-21[maintenance] Add a note explaining why we aren't emulating CP clear register...NeoBrainX
2012-01-04initialize the uninitializednitsuja
2011-02-17Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so i...Marcos Vitali
2011-02-14Some work on changing comments, log messages, and variable and function names...Glenn Rice
2011-02-13- FIX RE0 GFX fifo errors :DMarcos Vitali
2011-02-13- Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au...Marcos Vitali
2011-02-13- Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe(...Marcos Vitali
2011-02-10Experimental commit and one fix for my last commit.Marcos Vitali
2011-02-08second step in dlist optimizations: test the hashes only when the cpu could c...Rodolfo Osvaldo Bogado
2011-02-08Paused the video thread while a save state was being created or loaded. Perf...skidau
2011-02-08Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hac...Marcos Vitali
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Improve for my last commit, also reset the VideoBuffer and Forget turn on GPR...Marcos Vitali
2011-01-29- Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happene...Marcos Vitali
2011-01-13Quick fifo commit:Marcos Vitali
2010-12-29More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs ...Marcos Vitali
2010-12-27More FIFO work, HACK Solution for extreme overflow on breakpoints.Marcos Vitali
2010-12-13- I've implemented cache of interrupt states for PEFINISH and PETOKENMarcos Vitali
2010-12-13Before my second part, little fixes :D 1) I was wrong the games can use also ...Marcos Vitali
2010-12-12Rename wii wc24 system files to lower case as on the wii itself. These files...Glenn Rice
2010-12-12Remove the watermark tightness option since it's obsolete now.NeoBrainX
2010-12-11BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 ...Marcos Vitali
2010-12-04remove fifowait flag, is not needed now as we execute all events that need to...Rodolfo Osvaldo Bogado
2010-12-03I reverted my last commit 6508. I was wrong, sorry about that. It is 3am mayb...Marcos Vitali
2010-12-03The STATUS_REGISTER should return the actual status HI (Overflow) and LO (und...Marcos Vitali
2010-12-03Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpo...Marcos Vitali
2010-12-01More fifo work and the Pokemon teaching us ;) Marcos Vitali
2010-11-28More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted t...Marcos Vitali
2010-11-28In the command processor when FIFO_READ_POINTER is reading Is better return f...Marcos Vitali
2010-11-27If there is a SetBreakPoint and the actual distance is enough to achieve the ...Marcos Vitali