| Age | Commit message (Expand) | Author |
| 2013-04-19 | Fix a bunch of random typos in comments and logging. | lioncash |
| 2013-04-17 | New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm... | Lioncash |
| 2013-04-09 | ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! | Jordan Woyak |
| 2013-03-19 | Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. | lioncash |
| 2013-03-12 | Merge branch 'FIFO-BP' | skidau |
| 2013-03-07 | Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Har... | skidau |
| 2013-03-01 | Add documentation to PerfQueryBase interface. | NeoBrainX |
| 2013-02-16 | Fix OGL perf queries and make them not slow! | Jordan Woyak |
| 2013-02-16 | Moved the setting of the Finish interrupt signal back to the main thread as i... | skidau |
| 2013-02-16 | Added preliminary support to synchronise the timing of the CPU and GPU thread... | skidau |
| 2013-02-10 | Moved the token update to the CPU thread. | skidau |
| 2013-02-09 | Used Atomic functions to update variables shared between the CPU and GPU thre... | skidau |
| 2013-02-03 | Used AtomicStore to write to the signal interrupts. | skidau |
| 2013-02-03 | Set the token and finish interrupt signal from the video thread. This fixes ... | skidau |
| 2012-08-26 | OGL: Implement pixel metrics (untested) | NeoBrainX |
| 2012-08-26 | D3D11: Implement some PE pixel performance metrics. | NeoBrainX |
| 2012-05-26 | made savestates synchronous and immediate. this allows saving or loading whil... | nitsuja |
| 2012-03-20 | Merged 'FifoBusy' branch. Thanks | skidau |
| 2012-03-18 | Ive fixed definitely Pokemon XD in dual core mode. This game is doing somethi... | marcosvitali |
| 2012-03-13 | Added the corresponding change from r352ab2ba4394 into JITIL. | skidau |
| 2012-03-09 | This commit fix games hanging because of my prior Revision c2e6fdf09f33 | marcosvitali |
| 2012-03-08 | - I've fixed possibles random hangs in DC mode. | marcosvitali |
| 2012-03-07 | revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 ... | LPFaint99 |
| 2012-03-05 | This release still fixed the hangs produced by fifo overflow without sacrific... | marcosvitali |
| 2012-01-04 | initialize the uninitialized | nitsuja |
| 2011-10-28 | Bounding Box bugfixes. | crudelios |
| 2011-10-15 | Changed the save state system to load/save only after the screen has been dra... | skidau |
| 2011-02-17 | Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so i... | Marcos Vitali |
| 2011-02-15 | Added the feature to allow creating a TAS movie from a save state. To activa... | skidau |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-02-10 | Experimental commit and one fix for my last commit. | Marcos Vitali |
| 2011-02-08 | second step in dlist optimizations: test the hashes only when the cpu could c... | Rodolfo Osvaldo Bogado |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2010-12-21 | More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wi... | Marcos Vitali |
| 2010-12-13 | - I've implemented cache of interrupt states for PEFINISH and PETOKEN | Marcos Vitali |
| 2010-12-04 | remove fifowait flag, is not needed now as we execute all events that need to... | Rodolfo Osvaldo Bogado |
| 2010-10-24 | Properly emulate the alpha read pixel engine register function (used for EFB ... | NeoBrainX |
| 2010-09-27 | Some more cleanup which should've been in r6232. Thanks Billiard. | Shawn Hoffman |
| 2010-08-10 | I've observed that "FIFO is overflown by GatherPipe" is not real overflow. | Marcos Vitali |
| 2010-07-28 | When the new FIFO is being attached We make sure there wont be SetFinish even... | Marcos Vitali |
| 2010-06-24 | My first commit :D | Marcos Vitali |
| 2010-06-09 | Hg: | Shawn Hoffman |
| 2009-10-23 | small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. | Shawn Hoffman |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |