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Core
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VideoCommon
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PixelShaderGen.cpp
Age
Commit message (
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Author
2011-06-10
just a little cleanup to maintain minimal interfaces
Rodolfo Osvaldo Bogado
2011-06-04
Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is...
Sonicadvance1
2011-03-19
Game-specific video settings:
skidau
2011-02-05
Split shader code generation for lighting into a separate file.
donkopunchstania
2011-02-05
Rework XF register loading a bit and change how registers are arranged in mem...
donkopunchstania
2011-01-29
If perspective divide is enabled and texture coordinate Z is 0 then leave tex...
donkopunchstania
2011-01-29
initial implementation of fog range adjust, I don't think is correct or work ...
Rodolfo Osvaldo Bogado
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2011-01-25
second try, a compilable :) fix for issue 3976 and some optimizations to col...
Rodolfo Osvaldo Bogado
2011-01-25
buildfix
Shawn Hoffman
2011-01-25
revert my optimizations until i fix some errors and really fix issue 3976
Rodolfo Osvaldo Bogado
2011-01-24
little fix for issue 3976.
Rodolfo Osvaldo Bogado
2011-01-09
some little optimizations and some cleaning.
Rodolfo Osvaldo Bogado
2010-12-19
fix Issue 3539
Rodolfo Osvaldo Bogado
2010-12-19
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...
nitsuja-
2010-12-16
Revert most stuff from r6517 and revert r6501.
NeoBrainX
2010-12-05
Fix the nogui build on linux. The software plugin config dialog should not b...
Glenn Rice
2010-12-05
First pass at dealing with different size_t/off_t sizes in C90 environments.
Soren Jorvang
2010-12-05
little fix for r6517
Rodolfo Osvaldo Bogado
2010-12-04
two fixes in this commit:
Rodolfo Osvaldo Bogado
2010-12-01
Change comparison in specular light function. Fixes issue 1258.
donkopunchstania
2010-12-01
Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Sma...
donkopunchstania
2010-11-24
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
NeoBrainX
2010-11-23
Related FOG changes:
gnick79
2010-10-23
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn...
Nolan Check
2010-10-21
Put infrastructure in place so that other plugins may support dual-source ble...
Nolan Check
2010-10-20
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same ...
Nolan Check
2010-10-10
a little bugfix and a small optimization.
Rodolfo Osvaldo Bogado
2010-09-23
i know still a lot to fix and much work to do but sometimes experiments are f...
Rodolfo Osvaldo Bogado
2010-08-29
Remove a bunch of freshly-obsolete code
Nolan Check
2010-08-16
long time no commits :).
Rodolfo Osvaldo Bogado
2010-07-23
Further *BSD portability.
Soren Jorvang
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-06
little fix for error introduced in shader generator in R5842
Rodolfo Osvaldo Bogado
2010-07-06
cleanup + some eolz
luisr142004
2010-07-02
this is a pure optimization commit:
Rodolfo Osvaldo Bogado
2010-06-29
little fix for may last commit
Rodolfo Osvaldo Bogado
2010-06-29
this commit is divided in 4 parts:
Rodolfo Osvaldo Bogado
2010-06-14
some fixes to my last commit and ....
Rodolfo Osvaldo Bogado
2010-06-14
fast fix for pixel shader compilation in dx11
Rodolfo Osvaldo Bogado
2010-06-13
Add a DX11 video plugin.
NeoBrainX
2010-06-12
Preparing stuff for DX11:
NeoBrainX
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-27
lets apply some mathematical magic:
Rodolfo Osvaldo Bogado
2010-05-27
ultra experimental commit. fixed tev functionality, now it must be almost per...
Rodolfo Osvaldo Bogado
2010-05-23
Rework the logic for avoiding lerp() in shader code
pierre
2010-05-22
Use symbolic names instead of numbers and bump cache version
pierre
2010-05-22
Modify r5462 as requested by rodolfoosvaldobogado
pierre
2010-05-22
The result of the last texenv stage is used regardless of destination register
pierre
2010-05-17
a little optimization in shaders constants setting , based on the same idea o...
Rodolfo Osvaldo Bogado
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