index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
Src
/
PixelShaderGen.cpp
Age
Commit message (
Expand
)
Author
2012-12-10
PixelShaderGen: Drop some useless and potentially buggy code.
NeoBrainX
2012-12-10
Clean up gcc/g++ compiler warnings that have accumulated.
Glenn Rice
2012-09-27
Revert "Partially revert revision d511b506120c."
NeoBrainX
2012-08-10
Revert the recent zcomploc changes including the Graphic_Fixes merge.
NeoBrainX
2012-08-06
Skipped the ZCompLoc pass if the result can be determined at compile time. B...
skidau
2012-06-29
Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes t...
skidau
2012-06-02
Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabl...
skidau
2012-05-26
Fix compilation errors with g++4.7
Pierre Bourdon
2012-05-26
Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
skidau
2012-04-07
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
Jordan Woyak
2012-04-03
more fixes. take in account when depth textures are used and alpha test fail...
rodolfoosvaldobogado
2012-04-03
Fix for my last commit thanks to Lolaker for pointing the error
rodolfoosvaldobogado
2012-04-03
Second Stage: re implement zcomplock and correct all the logic error in Pixel...
rodolfoosvaldobogado
2012-03-30
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
NeoBrainX
2012-03-29
more fixes to zcomplock and opengl implementation
rodolfoosvaldobogado
2012-03-27
As requested, this is my implementation of zcomploc using a multi-pass algori...
rodolfoosvaldobogado
2012-03-25
long time no commits :)
rodolfoosvaldobogado
2012-03-24
Merge branch 'master' into zcomploc-support
Pierre Bourdon
2012-03-24
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...
NeoBrainX
2012-03-23
Adjusted the DX9 offset of the Sampling address to more closely match what we...
skidau
2012-03-22
Add a comment before the zcomploc test explaining the implementation/hack
Pierre Bourdon
2012-03-22
Merge branch 'master' into zcomploc-support
Pierre Bourdon
2012-03-22
Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc ...
skidau
2012-03-03
Fix some minor bugs pointed out by PVS Studio (thanks!)
Henrik Rydgard
2012-02-21
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.
NeoBrainX
2012-02-20
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ...
NeoBrainX
2012-02-17
PixelShaderGen: Use correct texel to pixel mapping when sampling textures
NeoBrainX
2011-11-01
Revert "Merge branch 'zcomploc-support'"
Pierre Bourdon
2011-10-04
Merge branch 'zcomploc-support'
Pierre Bourdon
2011-09-29
Clean up various things.
NeoBrainX
2011-09-29
Fixup line endings.
NeoBrainX
2011-09-29
Fix pixel lighting.
NeoBrainX
2011-09-10
- D3D9: pass the correct API type to ValidatePixelShaderIDs
NeoBrainX
2011-09-09
Small fix to the previous commit.
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-09-08
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
NeoBrainX
2011-09-08
Various fixes and cleanups.
NeoBrainX
2011-09-07
Track alpha blending paramaters in the pixel shader UID.
NeoBrainX
2011-09-07
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
NeoBrainX
2011-09-07
Added safe pixel shader UIDs for debugging purposes.
NeoBrainX
2011-09-06
Fix various pixel shader compilation errors caused by the Direct3D shader com...
NeoBrainX
2011-09-04
Include the zcomploc bit in the shader UID
Pierre Bourdon
2011-09-04
Proof of concept zcomploc implementation
Pierre Bourdon
2011-09-04
Clean up a bit the shader code generation for alpha test fails
Pierre Bourdon
2011-08-31
Fix a critical bug which caused shaders to be redundantly recompiled when dis...
NeoBrainX
2011-08-31
Replace the pixel shader UID generation algorithm with a better one which red...
NeoBrainX
2011-08-31
Partially revert revision d511b506120c.
NeoBrainX
2011-08-31
Various cleanups and TODOs.
NeoBrainX
2011-06-10
just a little cleanup to maintain minimal interfaces
Rodolfo Osvaldo Bogado
2011-06-04
Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is...
Sonicadvance1
[next]