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PixelShaderGen.cpp
Age
Commit message (
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Author
2013-09-04
Move swapModeTable to a local variable, avoids shader uid generation writing ...
Pierre Bourdon
2013-08-19
pixelShaderGen: also execute alpha test for always fail with late z test
degasus
2013-08-12
ShaderGen: Optimize out most function calls for uid generation.
NeoBrainX
2013-08-12
ShaderGen: Static inline everything.
NeoBrainX
2013-08-12
PixelShaderGen: Optimize shader uid data order.
NeoBrainX
2013-08-12
PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus...
NeoBrainX
2013-08-09
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
NeoBrainX
2013-07-29
simplify my last commit
degasus
2013-07-29
remove printf in shader uid generation
degasus
2013-07-25
Fix Mali-T604 shader compilation
Ryan Houdek
2013-07-23
fix a small uid awsome bug
degasus
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-07-02
ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introdu...
NeoBrainX
2013-06-29
PixelShaderGen: Fix a small early-ztest related bug.
NeoBrainX
2013-06-29
PixelShaderGen: Store early_ztest as part of shader uid.
NeoBrainX
2013-06-22
Optimize shader uid checks by checking the number of uid values which are act...
NeoBrainX
2013-06-22
Compactify generated UID generator assembly and generally cleanup code by sto...
NeoBrainX
2013-06-18
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit....
Ryan Houdek
2013-06-17
don't define clipPos twice
degasus
2013-06-17
PixelShaderGen: Fix more critical issues, some of which are regressions of re...
NeoBrainX
2013-06-17
PixelShaderGen: Fixed some bugs, removed unused shader uid fields.
NeoBrainX
2013-06-17
PixelShaderGen: Fix various merge conflicts and a critical regression from re...
NeoBrainX
2013-06-17
Fix some merge conflicts.
NeoBrainX
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-17
PixelShaderGen: Move RegisterStates from global storage to stack.
NeoBrainX
2013-06-17
First steps of making the pixel shader uid struct more compact.
NeoBrainX
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-05-12
Merge branch 'ppd' - per pixel depth
degasus
2013-05-11
Fix the integer compare in our GLSL fmod function
Ryan Houdek
2013-05-10
ppd: fix small issues in my last commit
degasus
2013-05-09
recreate "per pixel depth" option and renamed it to fast depth calculation
degasus
2013-05-06
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove ...
Ryan Houdek
2013-04-29
PixelShaderGen: Set some uid fields that I missed before.
NeoBrainX
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-29
PixelShaderGen: Cleanups.
NeoBrainX
2013-04-29
Fix some mistakes from the master merge; some cleanups.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-24
Formatting cleanup for VideoCommon.
Lioncash
2013-04-17
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...
Lioncash
2013-04-10
ShaderGen: Build fix.
NeoBrainX
2013-04-10
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform...
NeoBrainX
2013-04-10
Move Shader UID mismatch checking to VideoCommon.
NeoBrainX
2013-04-08
ogl: support glsl120
degasus
2013-04-07
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSo...
Lioncash
2013-04-07
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without bre...
Pierre Bourdon
2013-04-03
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
Grant Paul
2013-04-03
D3D11: Fix glitched polygon edges when MSAA is enabled.
NeoBrainX
2013-03-31
ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.
NeoBrainX
2013-03-31
PixelShaderGen: Cleanups.
NeoBrainX
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