| Age | Commit message (Expand) | Author |
| 2011-02-25 | added the possibility to allocate aligned memory, an use it to allocate the b... | Rodolfo Osvaldo Bogado |
| 2010-06-20 | D3D9: Delete some long dead code. Also add one more statistic: number of comp... | hrydgard |
| 2009-09-19 | D3D various: "Safe texture cache" option, texture replace instead of destroy/... | hrydgard |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-03 | Moving more things out of GL into VideoCommon... | hrydgard |
| 2009-09-03 | More tidying up - share the stats print between the two plugins, etc | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-15 | Code cleanup. Juggling rectangles. I'm about to investigate the problems with... | Nolan Check |
| 2009-06-28 | Delete some obsolete junk, in zelda ucode and in gl plugin. | hrydgard |
| 2009-03-16 | Added option "Show EFB Copy Regions" to find out which games are heavy on EFB... | omegadox |
| 2009-02-15 | Added more overlay stats options. | omegadox |
| 2008-12-08 | set svn:eol-style=native for **.h | bushing |
| 2008-11-23 | Optimize vertex loader with a mini JIT (only first step, more optimizations m... | hrydgard |
| 2008-10-25 | Cachable vertex loaders. Not a very big speedup in itself, but makes it easie... | hrydgard |
| 2008-10-22 | Move out Cg shader generators to VideoCommon (hope to use this in the DX plug... | hrydgard |