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TextureCacheBase.cpp
Age
Commit message (
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Author
2012-12-24
TextureCacheBase: Fix a potential bug when using custom textures.
NeoBrainX
2012-12-17
TextureCacheBase: Delete textures completely instead of just invalidating the...
NeoBrainX
2012-06-27
Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from ...
Pierre Bourdon
2012-06-20
Fix a small bug.
NeoBrainX
2012-06-20
Minor cleanup.
NeoBrainX
2012-06-20
Enable texture format overlay on the fly.
NeoBrainX
2012-06-20
Enable hires textures even when texture dumping is enabled.
NeoBrainX
2012-06-20
Instead of invalidating texcache whenever the graphics configuration dialog g...
NeoBrainX
2012-06-08
Fast mipmaps deserves to die!!
NeoBrainX
2012-05-13
TextureCacheBase: Remove the texture size limit for custom textures. Only the...
NeoBrainX
2012-05-13
TextureCacheBase: Support loading custom mipmaps.
NeoBrainX
2012-05-13
TextureCacheBase: Support dumping individual mipmaps.
NeoBrainX
2012-05-13
TextureCacheBase: Move texture dumping to a helper function.
NeoBrainX
2012-05-13
TextureCacheBase: Move custom texture loading to a helper function
NeoBrainX
2012-03-20
Fix some regressions from r3b38295cbd08.
NeoBrainX
2012-02-04
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of th...
NeoBrainX
2012-02-03
Implement texture preloading
NeoBrainX
2012-01-31
Add license header for TextureCacheBase files
NeoBrainX
2012-01-31
TextureCacheBase: Replace the efbcopy_state member variable of texture cache ...
NeoBrainX
2012-01-31
TextureCacheBase: Update and improve documentation for EFB copies
NeoBrainX
2012-01-31
TextureCacheBase: Remove a redundant variable
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating t...
NeoBrainX
2012-01-31
TextureCacheBase: Small bugfix
NeoBrainX
2012-01-31
TextureCache: Remove unsafe texture cache
NeoBrainX
2012-01-31
TextureCacheBase: Move around stuff, add some TODOs
NeoBrainX
2012-01-31
TextureCacheBase: More cleanup...
NeoBrainX
2012-01-31
TextureCacheBase: Small change
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify texcache entry lookup even more + documentation
NeoBrainX
2012-01-31
TextureCacheBase: Force autogenerating mipmaps if custom textures are used
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify entry lookup a bit
NeoBrainX
2012-01-31
TextureCacheBase: Kill deprecated entry member isNonPow2
NeoBrainX
2012-01-31
TextureCacheBase: Simplify texture cache entry initialization
NeoBrainX
2012-01-31
TextureCache: Renaming some variables
NeoBrainX
2011-12-10
VideoCommon: Fix upper and lower depth bytes being switched when performing Z...
NeoBrainX
2011-03-01
More conversion from char * to std::string.
Glenn Rice
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-02-26
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplifie...
Nolan Check
2011-02-25
added the possibility to allocate aligned memory, an use it to allocate the b...
Rodolfo Osvaldo Bogado
2011-02-08
Defer texture invalidation to the video thread from the video configuration d...
baby.lueshi
2011-02-05
The compiler need not obey the static keyword, so to avoid linker
Soren Jorvang
2011-02-05
Changes to hi-res textures. Textures now load correctly when loading/saving a...
baby.lueshi
2011-02-04
Change the recent speedup to the hashing function to fall back to the old ver...
baby.lueshi
2011-02-02
Remove PluginSpecs.h. Merge the few needed enums from that file into Common....
Glenn Rice
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
* Changed the Projection Hack option in game properties to "Custom Projectio...
gnick79
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2011-01-05
improve z copy a little further in 4 bits copy,
Rodolfo Osvaldo Bogado
2011-01-05
corrected a little error in my last commit
Rodolfo Osvaldo Bogado
2011-01-05
corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...
Rodolfo Osvaldo Bogado
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