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Source
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Core
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VideoCommon
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Src
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TextureConversionShader.cpp
Age
Commit message (
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Author
2013-07-21
There. Fix all the issues where we are using integers when we should be using...
Ryan Houdek
2013-07-21
Continuation of the previous commit. I missed a integer.
Ryan Houdek
2013-07-21
Fix a issue in the texture conversion shaders that was multiplying an integer...
Ryan Houdek
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-04-24
Formatting cleanup for VideoCommon.
Lioncash
2013-04-17
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...
Lioncash
2013-04-08
ogl: support glsl120
degasus
2013-03-19
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
lioncash
2013-02-13
merge glsl headers into one place
degasus
2013-01-22
partial revert of 8a6f7474088e
degasus
2013-01-19
glsl: remove usage of old texture2D* function
degasus
2013-01-19
move utils texture to sampler 8+9
degasus
2013-01-14
remove ubo for efb2ram
degasus
2013-01-11
vertex shader for texture converter
degasus
2013-01-02
remove glsl binding support. convert every shader to version 130
degasus
2012-12-28
switch to glsl 130, more than OpenGL 3.1 isn't needed
degasus
2012-12-27
Bit more cleanup from removing Nvidia CG
Ryan Houdek
2012-12-19
fix efb2ram decoder
degasus
2012-12-19
fix gcc compilation
degasus
2012-10-09
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2012-10-09
More coding style fixes because I suck at sed
Pierre Bourdon
2012-10-09
8 spaces indentation -> tabs
Pierre Bourdon
2012-10-09
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2012-10-09
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...
Ryan Houdek
2012-10-09
Add support for GL_ARB_shading_language_420pack so we don't have to binding s...
Ryan Houdek
2012-10-09
Missed one
Ryan Houdek
2012-10-09
Shader Compile fixes. Played SMS for two shines.
Ryan Houdek
2012-10-09
moe
Ryan Houdek
2012-05-05
Fixed texture encoding. Fixes the interaction with objects in Another Code R...
skidau
2011-06-10
just a little cleanup to maintain minimal interfaces
Rodolfo Osvaldo Bogado
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2010-12-19
made texture conversion shaders use less instructions
nitsuja-
2010-07-12
hopefully fixed zww issue with new efb to ram.
Rodolfo Osvaldo Bogado
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-22
let's keep experimenting:
Rodolfo Osvaldo Bogado
2010-01-19
Small fixes:
Rodolfo Osvaldo Bogado
2009-12-07
mixed commit:
Rodolfo Osvaldo Bogado
2009-12-02
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more acc...
donkopunchstania
2009-11-20
Well this commit has 2 parts:
Rodolfo Osvaldo Bogado
2009-10-25
small code clean up:
Rodolfo Osvaldo Bogado
2009-10-14
Videocommon: setlocale for shader compilation, should fix problem with runawa...
nakeee
2009-09-14
psyjoe's patch to shader compilation. ector/some "shader person" check this p...
Shawn Hoffman
2009-09-03
Some housecleaning around the D3D plugin, start of preparations to share even...
hrydgard