| Age | Commit message (Expand) | Author |
| 2013-04-17 | New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm... | Lioncash |
| 2013-03-19 | Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. | lioncash |
| 2013-01-10 | VideoCommon: Implement proper RGBA8 texture loading from tmem. | NeoBrainX |
| 2013-01-10 | Video_Software: Implement proper RGBA8 texture loading from tmem. | NeoBrainX |
| 2012-02-03 | Prepare texture preloading support | NeoBrainX |
| 2011-02-25 | added the possibility to allocate aligned memory, an use it to allocate the b... | Rodolfo Osvaldo Bogado |
| 2010-08-28 | Include "Hash.h" rather than "hash.h" for case-sensitive file systems. | Soren Jorvang |
| 2010-08-28 | sometimes to advance you have to make a step back. | Rodolfo Osvaldo Bogado |
| 2010-06-19 | add a path to texture decoder to produce only rgba textures, this will make t... | Rodolfo Osvaldo Bogado |
| 2010-04-03 | back to limit vps instead of fps as this fix fps limit and now it works corre... | Rodolfo Osvaldo Bogado |
| 2010-02-23 | First a bugfix: | Rodolfo Osvaldo Bogado |
| 2010-02-10 | test commit: please test if this improve the performance with the safe textur... | Rodolfo Osvaldo Bogado |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | sorry forget one file :) | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2009-12-07 | mixed commit: | Rodolfo Osvaldo Bogado |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |
| 2009-08-11 | GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels co... | omegadox |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-05-13 | TextureDecoder now indicates I4 and IA4 texture formats. It also decodes pale... | Nolan Check |
| 2009-05-09 | A fix by baby.lueshi that fixes the problems with rev 3187 | death2droid |
| 2009-05-09 | Revert r3187 causes games to return lots of errors. | death2droid |
| 2009-05-08 | Use correct width and height for compressed textures | Nolan Check |
| 2009-05-07 | Add hires texture support to OpenGL | death2droid |
| 2009-02-17 | Build fix for r2283. | magumagu9 |
| 2009-02-14 | New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker h... | XTra.KrazzY |
| 2009-02-13 | New compact texture type for OGL/D3D: IA8 | XTra.KrazzY |
| 2009-02-12 | New compact texture type for OGL/D3D: RGB565 | XTra.KrazzY |
| 2009-02-12 | Committing magumagu9's work on texture decoding transferral to OGL, I added D... | XTra.KrazzY |
| 2009-01-14 | 1) fix texture caching issue (ie. MP1 "Main menu" fps drop). | memberTwo.mb2 |
| 2008-12-08 | set svn:eol-style=native for **.h | bushing |
| 2008-12-04 | Better tlut hash for fixing MPs font. Didn't notice any slowdown for now. | memberTwo.mb2 |
| 2008-12-04 | Fix MP1 & MP2 texture font issue. Not very robust but the general idea is the... | memberTwo.mb2 |
| 2008-11-25 | Improve safe texture cache - now using sparse CRC to identify textures. Far l... | hrydgard |
| 2008-08-16 | fix bug in giga's resampler, | hrydgard |
| 2008-08-08 | TextFmt Overlay v4. :p | gigaherz |
| 2008-08-06 | added overlay that displays texture formats (thanks to gigaherz!) | Shawn Hoffman |
| 2008-07-20 | More GFX plugin cleanup, still no visible changes. | hrydgard |