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path: root/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2012-12-24Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :pNeoBrainX
2012-12-24VertexShaderGen: Fix a shader compilation error.NeoBrainX
2012-04-07Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.Jordan Woyak
2012-03-24D3D9: Fix texel to pixel mapping when sampling textures properly.NeoBrainX
2011-09-29Clean up various things.NeoBrainX
2011-09-29Fixup line endings.NeoBrainX
2011-09-29Fix pixel lighting.NeoBrainX
2011-09-10- D3D9: pass the correct API type to ValidatePixelShaderIDsNeoBrainX
2011-09-09Small fix to the previous commit.NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-09-07Added safe vertex shader UIDs for debugging purposes.NeoBrainX
2011-08-31Reduced the number of redundant vertex shader compilations (possibly to zero).NeoBrainX
2011-06-10just a little cleanup to maintain minimal interfacesRodolfo Osvaldo Bogado
2011-03-19Game-specific video settings:skidau
2011-03-14DX11: Support thick lines and large points with geometry shaders. Lines still...Nolan Check
2011-02-05Split shader code generation for lighting into a separate file.donkopunchstania
2011-02-05Rework XF register loading a bit and change how registers are arranged in mem...donkopunchstania
2011-01-28Create valid vertex shader when using emboss mapping and binormals and tangen...donkopunchstania
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2010-12-01Change comparison in specular light function. Fixes issue 1258.donkopunchstania
2010-09-23Slightly adjust z-values calculated in the vertex shader so OGL does not clip...pierre
2010-09-23i know still a lot to fix and much work to do but sometimes experiments are f...Rodolfo Osvaldo Bogado
2010-08-28Include "Hash.h" rather than "hash.h" for case-sensitive file systems.Soren Jorvang
2010-08-28sometimes to advance you have to make a step back.Rodolfo Osvaldo Bogado
2010-08-25sorry for the last one, please test this one :)Rodolfo Osvaldo Bogado
2010-08-25some experiments with lighting, please test an let me know if is a improveme...Rodolfo Osvaldo Bogado
2010-08-16long time no commits :).Rodolfo Osvaldo Bogado
2010-08-08Fix the OpenGL depth buffer values from the vertex shader. pierre
2010-08-05Opengl and D3D are doing the perspective division differentlypierre
2010-08-05Set z-position for opengl, toopierre
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-06cleanup + some eolzluisr142004
2010-07-01little fix for an error introduced in my last commit, thanks to Soren for poi...Rodolfo Osvaldo Bogado
2010-06-29this commit is divided in 4 parts:Rodolfo Osvaldo Bogado
2010-06-13apply James333 patch to make dx9 plugin use wxwidgets.Rodolfo Osvaldo Bogado
2010-06-12Preparing stuff for DX11:NeoBrainX
2010-06-12This commit is separate in two parts:Rodolfo Osvaldo Bogado
2010-01-18Disable change made in 4801.donkopunchstania
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-12this is a dev commit, a cleanup in the pixel shader generator to make the gen...Rodolfo Osvaldo Bogado
2010-01-11Do special handling of texture coordinate generation if there is only a posit...donkopunchstania
2009-11-27small code reorganization.Rodolfo Osvaldo Bogado
2009-10-30small code cleanup, and little fixing of errors introduced by mi in my first ...Rodolfo Osvaldo Bogado
2009-10-25some work on zscale and zoffset, don't know if this is correct but at least i...Rodolfo Osvaldo Bogado
2009-10-14Videocommon: setlocale for shader compilation, should fix problem with runawa...nakeee
2009-09-10D3D: Minor bug fix and some code cleanup for DirectX API call reduction.rice1964
2009-09-02Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha...hrydgard
2009-09-02Fixed various warning fixes and potencial POD/crash bugsnakeee
2009-09-01D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging...hrydgard