| Age | Commit message (Expand) | Author |
| 2012-12-24 | Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p | NeoBrainX |
| 2012-12-24 | VertexShaderGen: Fix a shader compilation error. | NeoBrainX |
| 2012-04-07 | Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. | Jordan Woyak |
| 2012-03-24 | D3D9: Fix texel to pixel mapping when sampling textures properly. | NeoBrainX |
| 2011-09-29 | Clean up various things. | NeoBrainX |
| 2011-09-29 | Fixup line endings. | NeoBrainX |
| 2011-09-29 | Fix pixel lighting. | NeoBrainX |
| 2011-09-10 | - D3D9: pass the correct API type to ValidatePixelShaderIDs | NeoBrainX |
| 2011-09-09 | Small fix to the previous commit. | NeoBrainX |
| 2011-09-09 | Improve the shader UID debugging stuff and merge it to VideoCommon, effective... | NeoBrainX |
| 2011-09-07 | Added safe vertex shader UIDs for debugging purposes. | NeoBrainX |
| 2011-08-31 | Reduced the number of redundant vertex shader compilations (possibly to zero). | NeoBrainX |
| 2011-06-10 | just a little cleanup to maintain minimal interfaces | Rodolfo Osvaldo Bogado |
| 2011-03-19 | Game-specific video settings: | skidau |
| 2011-03-14 | DX11: Support thick lines and large points with geometry shaders. Lines still... | Nolan Check |
| 2011-02-05 | Split shader code generation for lighting into a separate file. | donkopunchstania |
| 2011-02-05 | Rework XF register loading a bit and change how registers are arranged in mem... | donkopunchstania |
| 2011-01-28 | Create valid vertex shader when using emboss mapping and binormals and tangen... | donkopunchstania |
| 2011-01-27 | Clean out the long since bit-rotted video profiling code. | Soren Jorvang |
| 2011-01-09 | some little optimizations and some cleaning. | Rodolfo Osvaldo Bogado |
| 2010-12-01 | Change comparison in specular light function. Fixes issue 1258. | donkopunchstania |
| 2010-09-23 | Slightly adjust z-values calculated in the vertex shader so OGL does not clip... | pierre |
| 2010-09-23 | i know still a lot to fix and much work to do but sometimes experiments are f... | Rodolfo Osvaldo Bogado |
| 2010-08-28 | Include "Hash.h" rather than "hash.h" for case-sensitive file systems. | Soren Jorvang |
| 2010-08-28 | sometimes to advance you have to make a step back. | Rodolfo Osvaldo Bogado |
| 2010-08-25 | sorry for the last one, please test this one :) | Rodolfo Osvaldo Bogado |
| 2010-08-25 | some experiments with lighting, please test an let me know if is a improveme... | Rodolfo Osvaldo Bogado |
| 2010-08-16 | long time no commits :). | Rodolfo Osvaldo Bogado |
| 2010-08-08 | Fix the OpenGL depth buffer values from the vertex shader. | pierre |
| 2010-08-05 | Opengl and D3D are doing the perspective division differently | pierre |
| 2010-08-05 | Set z-position for opengl, too | pierre |
| 2010-07-18 | big changes here: | Rodolfo Osvaldo Bogado |
| 2010-07-06 | cleanup + some eolz | luisr142004 |
| 2010-07-01 | little fix for an error introduced in my last commit, thanks to Soren for poi... | Rodolfo Osvaldo Bogado |
| 2010-06-29 | this commit is divided in 4 parts: | Rodolfo Osvaldo Bogado |
| 2010-06-13 | apply James333 patch to make dx9 plugin use wxwidgets. | Rodolfo Osvaldo Bogado |
| 2010-06-12 | Preparing stuff for DX11: | NeoBrainX |
| 2010-06-12 | This commit is separate in two parts: | Rodolfo Osvaldo Bogado |
| 2010-01-18 | Disable change made in 4801. | donkopunchstania |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2010-01-11 | Do special handling of texture coordinate generation if there is only a posit... | donkopunchstania |
| 2009-11-27 | small code reorganization. | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-10-14 | Videocommon: setlocale for shader compilation, should fix problem with runawa... | nakeee |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-02 | Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha... | hrydgard |
| 2009-09-02 | Fixed various warning fixes and potencial POD/crash bugs | nakeee |
| 2009-09-01 | D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging... | hrydgard |