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VideoCommon
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VertexShaderGen.cpp
Age
Commit message (
Expand
)
Author
2013-08-14
VertexShaderGen: Cleanup.
NeoBrainX
2013-08-12
ShaderGen: Optimize out most function calls for uid generation.
NeoBrainX
2013-08-12
LightingShaderGen: Use macro magic instead of snprintf. Should fix performanc...
NeoBrainX
2013-07-02
ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introdu...
NeoBrainX
2013-06-30
VertexShaderGen: Fix a potential bug where vertex shader uids don't change when
NeoBrainX
2013-06-30
VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
NeoBrainX
2013-06-29
VertexShaderGen: Fix a potential bug where vertex shader uids don't change wh...
NeoBrainX
2013-06-28
Finishing touches.
NeoBrainX
2013-06-23
Compactify VertexShader uid struct.
NeoBrainX
2013-06-22
Optimize shader uid checks by checking the number of uid values which are act...
NeoBrainX
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-06-11
Build Fix
Ryan Houdek
2013-06-11
[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...
Ryan Houdek
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-29
Fix some mistakes from the master merge; some cleanups.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-24
Formatting cleanup for VideoCommon.
Lioncash
2013-04-24
Revert "Revert "Fix performance issues on certain legacy graphics hardware th...
degasus
2013-04-17
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...
Lioncash
2013-04-10
ShaderGen: Build fix.
NeoBrainX
2013-04-10
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform...
NeoBrainX
2013-04-10
VertexShaderGen: Fix a small GLSL regression in emboss mapping.
NeoBrainX
2013-04-10
Move Shader UID mismatch checking to VideoCommon.
NeoBrainX
2013-04-10
VertexShaderGen: More per-pixel-lighting fixes.
NeoBrainX
2013-04-07
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without bre...
Pierre Bourdon
2013-04-03
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
Grant Paul
2013-04-03
D3D11: Fix glitched polygon edges when MSAA is enabled.
NeoBrainX
2013-03-31
ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.
NeoBrainX
2013-03-31
ShaderGen: Fix per pixel lighting.
NeoBrainX
2013-03-31
ShaderGen: Small optimization.
NeoBrainX
2013-03-29
ShaderGen: More interface cleanups. Less wtfs :)
NeoBrainX
2013-03-29
ShaderGen: Cleanup uid data writing.
NeoBrainX
2013-03-29
PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...
NeoBrainX
2013-03-27
Fix Windows build, try 4.
NeoBrainX
2013-03-26
ShaderGenCommon: Replace the GenOutput enum by using typeid instead.
NeoBrainX
2013-03-26
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-03-26
VertexShaderGen: De-uglify VS output structure writing
NeoBrainX
2013-03-26
Partially revert "Now CG plays nice with this new stuff."
NeoBrainX
2013-03-19
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
lioncash
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-04
disable per pixel depth if depth textures aren't used
degasus
2013-02-28
Open std::fstream in a unicode-safe manner.
Jordan Woyak
2013-02-26
Revert "Fix performance issues on certain legacy graphics hardware that isn't...
degasus
2013-02-25
Fix performance issues on certain legacy graphics hardware that isn't capable...
Jordan Woyak
2013-02-24
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 t...
degasus
2013-02-23
Make the posmtx vertex attribute an int instead of converting to and from a f...
Jordan Woyak
2013-02-17
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
degasus
2013-02-13
merge glsl headers into one place
degasus
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