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path: root/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2013-08-14VertexShaderGen: Cleanup.NeoBrainX
2013-08-12ShaderGen: Optimize out most function calls for uid generation.NeoBrainX
2013-08-12LightingShaderGen: Use macro magic instead of snprintf. Should fix performanc...NeoBrainX
2013-07-02ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introdu...NeoBrainX
2013-06-30VertexShaderGen: Fix a potential bug where vertex shader uids don't change whenNeoBrainX
2013-06-30VertexShaderGen: Fix a dumb regression from revision f524312fd17e.NeoBrainX
2013-06-29VertexShaderGen: Fix a potential bug where vertex shader uids don't change wh...NeoBrainX
2013-06-28Finishing touches.NeoBrainX
2013-06-23Compactify VertexShader uid struct.NeoBrainX
2013-06-22Optimize shader uid checks by checking the number of uid values which are act...NeoBrainX
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-06-16Build fix: Android NDK doesn't support any locale switching.Armada
2013-06-16Set the locale per-thread instead of globally when generating shaders. Add cr...Armada
2013-06-11Build FixRyan Houdek
2013-06-11[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...Ryan Houdek
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-29Fix some mistakes from the master merge; some cleanups.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-24Formatting cleanup for VideoCommon.Lioncash
2013-04-24Revert "Revert "Fix performance issues on certain legacy graphics hardware th...degasus
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...Lioncash
2013-04-10ShaderGen: Build fix.NeoBrainX
2013-04-10LightingShaderGen: Use a float4 array for lights instead of a struct (uniform...NeoBrainX
2013-04-10VertexShaderGen: Fix a small GLSL regression in emboss mapping.NeoBrainX
2013-04-10Move Shader UID mismatch checking to VideoCommon.NeoBrainX
2013-04-10VertexShaderGen: More per-pixel-lighting fixes.NeoBrainX
2013-04-07D3D11: Fix glitched polygon edges when MSAA is enabled (this time without bre...Pierre Bourdon
2013-04-03Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."Grant Paul
2013-04-03D3D11: Fix glitched polygon edges when MSAA is enabled.NeoBrainX
2013-03-31ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.NeoBrainX
2013-03-31ShaderGen: Fix per pixel lighting.NeoBrainX
2013-03-31ShaderGen: Small optimization.NeoBrainX
2013-03-29ShaderGen: More interface cleanups. Less wtfs :)NeoBrainX
2013-03-29ShaderGen: Cleanup uid data writing.NeoBrainX
2013-03-29PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...NeoBrainX
2013-03-27Fix Windows build, try 4.NeoBrainX
2013-03-26ShaderGenCommon: Replace the GenOutput enum by using typeid instead.NeoBrainX
2013-03-26Merge 'master' into shader-uids-awesome.NeoBrainX
2013-03-26VertexShaderGen: De-uglify VS output structure writingNeoBrainX
2013-03-26Partially revert "Now CG plays nice with this new stuff."NeoBrainX
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-03-04disable per pixel depth if depth textures aren't useddegasus
2013-02-28Open std::fstream in a unicode-safe manner.Jordan Woyak
2013-02-26Revert "Fix performance issues on certain legacy graphics hardware that isn't...degasus
2013-02-25Fix performance issues on certain legacy graphics hardware that isn't capable...Jordan Woyak
2013-02-24Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 t...degasus
2013-02-23Make the posmtx vertex attribute an int instead of converting to and from a f...Jordan Woyak
2013-02-17remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoordsdegasus
2013-02-13merge glsl headers into one placedegasus