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path: root/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2010-01-18Disable change made in 4801.donkopunchstania
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-12this is a dev commit, a cleanup in the pixel shader generator to make the gen...Rodolfo Osvaldo Bogado
2010-01-11Do special handling of texture coordinate generation if there is only a posit...donkopunchstania
2009-11-27small code reorganization.Rodolfo Osvaldo Bogado
2009-10-30small code cleanup, and little fixing of errors introduced by mi in my first ...Rodolfo Osvaldo Bogado
2009-10-25some work on zscale and zoffset, don't know if this is correct but at least i...Rodolfo Osvaldo Bogado
2009-10-14Videocommon: setlocale for shader compilation, should fix problem with runawa...nakeee
2009-09-10D3D: Minor bug fix and some code cleanup for DirectX API call reduction.rice1964
2009-09-02Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha...hrydgard
2009-09-02Fixed various warning fixes and potencial POD/crash bugsnakeee
2009-09-01D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging...hrydgard
2009-08-31Misc : build fix for debug x64, assorted cleanup.hrydgard
2009-08-31This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, f...rice1964
2009-08-31Some optimization on the pixel and vertex shader generators. As tested on Zel...rice1964
2009-08-29vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)hrydgard
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in wh...XTra.KrazzY
2009-07-26GFX: updated Dates, code formatting cleanup, code cleanup / organization, som...omegadox
2009-07-19Roll back r3833 for render targets but keep it for static textures. Most mirr...hrydgard
2009-07-18GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - a...hrydgard
2009-07-02OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized vari...hrydgard
2009-06-22revert last 2 commitsnakeee
2009-06-22They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...omegadox
2009-05-15Changing where depth is read. Trying to use the same depth buffer GL uses whe...donkopunchstania
2009-02-08clip space coordinates are now available in fragment shader because depth nee...donkopunchstania
2008-12-26More renaming.hrydgard