| Age | Commit message (Expand) | Author |
| 2010-01-18 | Disable change made in 4801. | donkopunchstania |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2010-01-11 | Do special handling of texture coordinate generation if there is only a posit... | donkopunchstania |
| 2009-11-27 | small code reorganization. | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-10-14 | Videocommon: setlocale for shader compilation, should fix problem with runawa... | nakeee |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-02 | Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha... | hrydgard |
| 2009-09-02 | Fixed various warning fixes and potencial POD/crash bugs | nakeee |
| 2009-09-01 | D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging... | hrydgard |
| 2009-08-31 | Misc : build fix for debug x64, assorted cleanup. | hrydgard |
| 2009-08-31 | This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, f... | rice1964 |
| 2009-08-31 | Some optimization on the pixel and vertex shader generators. As tested on Zel... | rice1964 |
| 2009-08-29 | vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi) | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-19 | Roll back r3833 for render targets but keep it for static textures. Most mirr... | hrydgard |
| 2009-07-18 | GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - a... | hrydgard |
| 2009-07-02 | OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized vari... | hrydgard |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-05-15 | Changing where depth is read. Trying to use the same depth buffer GL uses whe... | donkopunchstania |
| 2009-02-08 | clip space coordinates are now available in fragment shader because depth nee... | donkopunchstania |
| 2008-12-26 | More renaming. | hrydgard |