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path: root/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
AgeCommit message (Expand)Author
2013-07-22Add "Q" / "E" as freelook keybindingsJasper St. Pierre
2013-07-21VertexShaderManager: Make ProjectionHack privateJasper St. Pierre
2013-04-24Formatting cleanup for VideoCommon.Lioncash
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...Lioncash
2013-04-07Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSo...Lioncash
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
2013-01-24Merge branch 'immediate-removal' into GLSL-masterdegasus
2013-01-24change projection_type to u32degasus
2013-01-22fix small dx9 slowdowndegasus
2013-01-10Redundant line of code in VertexShaderManager::Dirty()Lioncash
2013-01-09Merge branch 'arb_framebuffer' into GLSL-masterdegasus
2012-12-30Fix the last few warnings in Dolphin on my system.Ryan Houdek
2012-12-27Merge branch 'master' into GLSL-masterdegasus
2012-12-24Initial removal of Nvidia CG. Still some more cleanup to goRyan Houdek
2012-12-10Clean up gcc/g++ compiler warnings that have accumulated.Glenn Rice
2012-12-01VertexShaderManager: Fix redundant shader constant updates.NeoBrainX
2012-10-09yay, UBOs work 100% now.Ryan Houdek
2012-10-09UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...Ryan Houdek
2012-10-09Add in UBOs, doesn't work yet. Still debugging here.Ryan Houdek
2012-10-09Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...Ryan Houdek
2012-10-09This is the terrible bit that can't be removed until we use UBOs in the GLSL ...Ryan Houdek
2012-05-27Update the viewport when the scissor offset is changedPierre Bourdon
2012-05-26fixed some graphics problems with loading savestates (for example, wrong colo...nitsuja
2012-03-24D3D9: Fix texel to pixel mapping when sampling textures properly.NeoBrainX
2012-01-04initialize the uninitializednitsuja
2011-05-12Don't resize render target to handle out-of-bounds viewports. Instead, adjust...Nolan Check
2011-04-11Fix an error introduced in r7083. In the pixel shader manager the farZ and zR...donkopunchstania
2011-02-05Rework XF register loading a bit and change how registers are arranged in mem...donkopunchstania
2011-01-31* Changes about recent Custom PHack implementationgnick79
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-30* All is fixed now about Custom Projection Hack (problem was inverted memmber)gnick79
2011-01-30- Projection Hack disabled internally because it breaks all games (tomorrow I...gnick79
2011-01-29A few compiler warnings.Soren Jorvang
2011-01-29* Changed the Projection Hack option in game properties to "Custom Projectio...gnick79
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2010-11-11Added a projection hack for Metroid: Other M. This fixes the black screens t...skidau
2010-10-03Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommo...Jordan Woyak
2010-09-23i know still a lot to fix and much work to do but sometimes experiments are f...Rodolfo Osvaldo Bogado
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-06-05space changes, merge #defines, language fix, and code reorder/cleanup :Pluisr142004
2010-04-15Re-added Skies of Arcadia projection hack. Fixes issue 2514.skidau
2010-04-04Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not...Jordan Woyak
2010-04-02Fixed bug where the projection hack setting was not being saved in the Game P...skidau
2009-12-05minor code cleanuphrydgard
2009-12-05Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code...hrydgard
2009-11-19a minor cleanup in xf registers, an some small bug fixes. please test and giv...Rodolfo Osvaldo Bogado
2009-10-26as sl1nk3.s say make the updates directly to the viewport and let the scale ...Rodolfo Osvaldo Bogado
2009-10-25some work on zscale and zoffset, don't know if this is correct but at least i...Rodolfo Osvaldo Bogado
2009-09-26OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.hrydgard