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path: root/Source/Core/VideoCommon/Src/VideoConfig.h
AgeCommit message (Expand)Author
2011-05-31Fix applying anti-aliasing without having to open the gfx config. Thanks to s...NeoBrainX
2011-04-25Remove configuration profile support.NeoBrainX
2011-04-05* One Window 3-State changes (VideoSettings GUI):gnick79
2011-04-01roll back r7431smelenchuk
2011-04-01Add a "force no texture filter" option, useful for some 2D games (like Mega M...smelenchuk
2011-03-23VideoConfig revision:gnick79
2011-03-21* GUI Video-Settings changes:gnick79
2011-03-21Moved per-game graphics configuration to the game-list right click menu. It w...Jordan Woyak
2011-03-19Removed the OpenMP option from the DolphinWX project. It was causing a slowd...skidau
2011-03-19Added a toggle switch for the OpenMP texture decoder in the graphics settings.skidau
2011-03-19Game-specific video settings:skidau
2011-02-17Added an option for input display. This option shows the controls read by th...skidau
2011-02-14Some work on changing comments, log messages, and variable and function names...Glenn Rice
2011-02-13Add per-game "configuration profiles" for video backend configuration:NeoBrainX
2011-02-13SOMEWHAT cleaned up the VideoConfigDiag code:NeoBrainX
2011-02-11For non-win32 and with-libav conditions, add an option to frame dumping to us...smelenchuk
2011-01-29* Changed the Projection Hack option in game properties to "Custom Projectio...gnick79
2011-01-25Migrate the "Adjust window size" option to the main configuration dialog (und...Glenn Rice
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2011-01-07Add anvideo config option to automatically resize the render window to the si...donkopunchstania
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-20Add an option to toggle caching EFB->RAM copies.NeoBrainX
2010-12-19fix Issue 3539Rodolfo Osvaldo Bogado
2010-12-16Revert most stuff from r6517 and revert r6501.NeoBrainX
2010-12-12Remove the watermark tightness option since it's obsolete now.NeoBrainX
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-12-04two fixes in this commit:Rodolfo Osvaldo Bogado
2010-11-24Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds,...Matt Callaghan
2010-11-21Polish, fix and otherwise improve the video plugin configuration dialog:NeoBrainX
2010-11-18Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code...Jordan Woyak
2010-11-15Made the graphics plugins use a shared configuration dialog. There are a few ...Jordan Woyak
2010-11-08General cleanup to 3D Vision hack, fits in more with the Dolphin coding style...Matt Callaghan
2010-09-30Added EFB Scale option to the OpenGL plug-in.skidau
2010-09-23i know still a lot to fix and much work to do but sometimes experiments are f...Rodolfo Osvaldo Bogado
2010-08-30fix for my last commitRodolfo Osvaldo Bogado
2010-08-30some fixes for dlist, now is configurable in the video config section, still ...Rodolfo Osvaldo Bogado
2010-08-05Move the ZTP hack to the game properties (reverted all changes from r6057 to ...NeoBrainX
2010-08-05This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Prin...Fircrestsk8
2010-07-27BPHack option removed (it was not used anymore)Marko Pusljar
2010-07-18Make FIFO watermark tightness configurable instead of hardcoding it.NeoBrainX
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-06ok, here goes a really experimental commit:Rodolfo Osvaldo Bogado
2010-06-22Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.xsacha
2010-06-09added ssaa and efb scale as separate configurations:Rodolfo Osvaldo Bogado
2010-06-05space changes, merge #defines, language fix, and code reorder/cleanup :Pluisr142004
2010-05-04fast commit :Rodolfo Osvaldo Bogado
2010-04-22Move fullscreen display resolution control to the GUI with the rest of the fu...Glenn Rice
2010-04-12Big restructuring of how the video plugin works. In linux and windows you sh...Glenn Rice
2010-04-04Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not...Jordan Woyak
2010-03-10Extend the OGL virtual XFB to handle games that use multiple XFBs to make a f...donkopunchstania