| Age | Commit message (Expand) | Author |
| 2010-03-15 | Add shared library scons options to stable tree. | Glenn Rice |
| 2010-03-06 | Fixed the crazy code in r5161. | nodchip |
| 2010-03-06 | Reverted the comparison function to r5159 and rewrote map to hash_map. I conf... | nodchip |
| 2010-03-05 | Rewrote a object-comparison code using a standard function. It's a tiny refac... | nodchip |
| 2010-02-28 | Fixed a wrong type in r5140. | nodchip |
| 2010-02-28 | Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates l... | nodchip |
| 2010-02-28 | Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position l... | nodchip |
| 2010-02-26 | experimental commit: simplify even more the params. please test and if theres... | Rodolfo Osvaldo Bogado |
| 2010-02-26 | Simplify the params for the safe texture cache | Rodolfo Osvaldo Bogado |
| 2010-02-24 | Reverted because of some processor and performance issue. I will develop in a... | nodchip |
| 2010-02-24 | Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision... | nodchip |
| 2010-02-24 | Systematically eliminating compiler warnings. | Glenn Rice |
| 2010-02-23 | First a bugfix: | Rodolfo Osvaldo Bogado |
| 2010-02-23 | Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL... | sl1nk3.s |
| 2010-02-22 | Revert commit 5105 until we sort out how we want this to work in linux. | Glenn Rice |
| 2010-02-22 | On linux don't compile and link against lzo, soil, and sfml "Externals." | Glenn Rice |
| 2010-02-20 | Some code clean up, and take care of some compiler warnings. | Glenn Rice |
| 2010-02-13 | Fix crash when stopping and starting a game with OpenCL enabled | Sonicadvance1 |
| 2010-02-12 | Fix a memory leak in OpenCL | Sonicadvance1 |
| 2010-02-12 | Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying ... | Sonicadvance1 |
| 2010-02-11 | OSX build fix. | j4ck.fr0st |
| 2010-02-10 | test commit: please test if this improve the performance with the safe textur... | Rodolfo Osvaldo Bogado |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | some cleanup, housekeeping for error cases and increased a few buffer sizes t... | j4ck.fr0st |
| 2010-02-03 | sorry forget one file :) | Rodolfo Osvaldo Bogado |
| 2010-02-03 | fixes for my last commit: | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-02-02 | Linux global build. At least the basic footwork is done here. | Glenn Rice |
| 2010-01-29 | Fies Issue 1584 | ayuanx |
| 2010-01-23 | Reverted the FIFO thread change | skidau |
| 2010-01-23 | Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own t... | skidau |
| 2010-01-21 | Kill the last timeGetTime calls. | hrydgard |
| 2010-01-21 | Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. ... | hrydgard |
| 2010-01-19 | JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin... | hrydgard |
| 2010-01-19 | Small fixes: | Rodolfo Osvaldo Bogado |
| 2010-01-18 | Disable change made in 4801. | donkopunchstania |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-16 | Fixed a stupid error left by me. | ayuanx |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2010-01-14 | This could alleviate the suffering of dual core synchronization a bit. | ayuanx |
| 2010-01-13 | Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so yo... | hrydgard |
| 2010-01-13 | This should settle the FIFO BP critical games like Metroid Prime 2 | ayuanx |
| 2010-01-13 | Fixes Issue 1997 | ayuanx |
| 2010-01-12 | D3D: Fix some texture wrapping issues by setting the texture state for every ... | hrydgard |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2010-01-12 | Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely s... | hrydgard |
| 2010-01-11 | Do special handling of texture coordinate generation if there is only a posit... | donkopunchstania |
| 2010-01-08 | Compilation fix for r4795 | ayuanx |
| 2010-01-08 | 1. Expanded Framelimit range from 20 to 120 in case someone wants to run a li... | ayuanx |
| 2010-01-07 | 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) | ayuanx |