summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src
AgeCommit message (Expand)Author
2010-03-15Add shared library scons options to stable tree.Glenn Rice
2010-03-06Fixed the crazy code in r5161.nodchip
2010-03-06Reverted the comparison function to r5159 and rewrote map to hash_map. I conf...nodchip
2010-03-05Rewrote a object-comparison code using a standard function. It's a tiny refac...nodchip
2010-02-28Fixed a wrong type in r5140.nodchip
2010-02-28Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates l...nodchip
2010-02-28Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position l...nodchip
2010-02-26experimental commit: simplify even more the params. please test and if theres...Rodolfo Osvaldo Bogado
2010-02-26Simplify the params for the safe texture cacheRodolfo Osvaldo Bogado
2010-02-24Reverted because of some processor and performance issue. I will develop in a...nodchip
2010-02-24Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision...nodchip
2010-02-24Systematically eliminating compiler warnings.Glenn Rice
2010-02-23First a bugfix:Rodolfo Osvaldo Bogado
2010-02-23Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL...sl1nk3.s
2010-02-22Revert commit 5105 until we sort out how we want this to work in linux.Glenn Rice
2010-02-22On linux don't compile and link against lzo, soil, and sfml "Externals."Glenn Rice
2010-02-20Some code clean up, and take care of some compiler warnings.Glenn Rice
2010-02-13Fix crash when stopping and starting a game with OpenCL enabledSonicadvance1
2010-02-12Fix a memory leak in OpenCLSonicadvance1
2010-02-12Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying ...Sonicadvance1
2010-02-11OSX build fix.j4ck.fr0st
2010-02-10test commit: please test if this improve the performance with the safe textur...Rodolfo Osvaldo Bogado
2010-02-08second try to implement a more correct safe texture cache, implemented full h...Rodolfo Osvaldo Bogado
2010-02-03some cleanup, housekeeping for error cases and increased a few buffer sizes t...j4ck.fr0st
2010-02-03sorry forget one file :)Rodolfo Osvaldo Bogado
2010-02-03fixes for my last commit:Rodolfo Osvaldo Bogado
2010-02-03a lot of modifications here :)Rodolfo Osvaldo Bogado
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
2010-01-29Fies Issue 1584ayuanx
2010-01-23Reverted the FIFO thread changeskidau
2010-01-23Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own t...skidau
2010-01-21Kill the last timeGetTime calls.hrydgard
2010-01-21Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. ...hrydgard
2010-01-19JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin...hrydgard
2010-01-19Small fixes:Rodolfo Osvaldo Bogado
2010-01-18Disable change made in 4801.donkopunchstania
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-16Fixed a stupid error left by me.ayuanx
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
2010-01-14This could alleviate the suffering of dual core synchronization a bit.ayuanx
2010-01-13Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so yo...hrydgard
2010-01-13This should settle the FIFO BP critical games like Metroid Prime 2ayuanx
2010-01-13Fixes Issue 1997ayuanx
2010-01-12D3D: Fix some texture wrapping issues by setting the texture state for every ...hrydgard
2010-01-12this is a dev commit, a cleanup in the pixel shader generator to make the gen...Rodolfo Osvaldo Bogado
2010-01-12Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely s...hrydgard
2010-01-11Do special handling of texture coordinate generation if there is only a posit...donkopunchstania
2010-01-08Compilation fix for r4795ayuanx
2010-01-081. Expanded Framelimit range from 20 to 120 in case someone wants to run a li...ayuanx
2010-01-071. This should fix Issue 1625 (Bizarre Auto Frame Limit)ayuanx