| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2016-01-13 | TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes | Stenzek | |
| This was causing crashes/driver resets when odd-dimension textures were being loaded, due to the size we were uploading being larger than the size of the higher-level texture calculated by the runtime. | |||
| 2015-12-29 | Merge pull request #3407 from phire/fix_assert | Markus Wick | |
| TextureCache, fix an incorrect assert. | |||
| 2015-12-29 | HiresTextures: Remove the need to explicitly free SOIL allocated data | Lioncash | |
| 2015-12-29 | TextureCache, fix an incorrect assert. | Scott Mansell | |
| 2015-12-20 | VideoBackends: Simplify initialization and deinitialization of resources | Lioncash | |
| Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null | |||
| 2015-12-01 | Fix lens flares in Mario Kart Wii. | Scott Mansell | |
| 2015-11-24 | TextureCache: Allow the backends to return nullptr for textures. | degasus | |
| 2015-11-17 | TextureCache: Fix crash for invalid textures. | degasus | |
| 2015-11-15 | TextureCache: Rewrite EFB Copy control flow | degasus | |
| 2015-11-15 | TextureCache: Split efb2ram from efb2tex | degasus | |
| 2015-11-06 | VideoCommon: drop unused variable/setter | Tillmann Karras | |
| 2015-11-06 | VideoCommon: rename TextureCache to TextureCacheBase | Tillmann Karras | |
| 2015-10-22 | TextureCacheBase: Change CacheLinesPerRow to BytesPerRow | Lioncash | |
| 2015-10-18 | Check the hashes of efb copies before applying them as partial texture updates | mimimi085181 | |
| 2015-10-15 | Do not delete strided efb copies on load | mimimi085181 | |
| This hopefully allows to use partial texture updates with strided efb copies that start at the same offset as the loaded texture | |||
| 2015-09-26 | Respect the stride for efb copies when hashing them | mimimi085181 | |
| 2015-09-22 | FifoRecorder: Use Video Common to record efb2ram correctly. | Scott Mansell | |
| Texture updates have been moved into TextureCache, while TMEM updates where moved into bpmem. Code for handling efb2ram updates was added to TextureCache. There was a bug for preloaded RGBA8 textures, it only copied half the texture. The TODO was wrong too. | |||
| 2015-09-12 | Fix performance regression in Sonic the Fighters, introduced by PR#2001 | mimimi085181 | |
| 2015-09-12 | Merge pull request #3019 from mimimi085181/store-base-hash | Scott Mansell | |
| Store the base hash for paletted textures in the texture cache entries | |||
| 2015-09-11 | Merge pull request #2972 from lioncash/align | flacs | |
| General: Replace GC_ALIGN macros with alignas | |||
| 2015-09-10 | Store the base hash for paletted textures in the texture cache entries | mimimi085181 | |
| 2015-09-10 | Perform garbage collection for efb copies | mimimi085181 | |
| This checks every TEXTURE_KILL_THRESHOLD frames, to see if the hash for the memory area of the efb copy has hanged. If it has changed, the efb copy can be removed, it wouldn't be used anymore. Before this pr, some efb copies would never be deleted. Fixes issue https://bugs.dolphin-emu.org/issues/6101 and possibly some other VRAM leaks. | |||
| 2015-09-07 | FifoPlayer: Don't check efb copy hashes when plaing back a broken dff | Scott Mansell | |
| 2015-09-06 | General: Replace GC_ALIGN macros with alignas | Lioncash | |
| Standard supported alignment -> out with compiler-specific. | |||
| 2015-09-07 | Workaround to allow partial texture updates to keep working in NSMBWii | Scott Mansell | |
| 2015-09-07 | Make efb2tex behave more like efb2ram. | Scott Mansell | |
| Instead of having special case code for efb2tex that ignores hashes, the only diffence between efb2tex and efb2ram now is that efb2tex writes zeros to the memory instead of actual texture data. Though keep in mind, all efb2tex copies will have hashes of zero as their hash. | |||
| 2015-09-06 | Use ROUND_UP instead of custom bittwiddling. | Scott Mansell | |
| 2015-09-06 | Move common EFB copy code into VideoCommon | Scott Mansell | |
| Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations. | |||
| 2015-09-05 | Cleanup and unify handling of efb copy stride. | Scott Mansell | |
| 2015-07-02 | Implement scaled partial texture updates | Rodolfo Bogado | |
| 2015-06-28 | Use emplace() instead of insert() where applicable for maps. | Lioncash | |
| 2015-06-24 | Merge branch 'stable' | Jules Blok | |
| 2015-06-24 | Quick fix for an invalid iterator | mimimi085181 | |
| 2015-06-21 | Support partial texture updates via efb copies | mimimi085181 | |
| 2015-06-12 | Options: merge SCoreStartupParameter into SConfig | degasus | |
| 2015-06-09 | Code cleanup for FreeTexture after merging PR #2097 | mimimi085181 | |
| 2015-06-05 | Search the texture cache for small textures by address and hash | mimimi085181 | |
| This fixes issue 6563: https://code.google.com/p/dolphin-emu/issues/detail?id=6563 This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one. Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy. Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most. | |||
| 2015-05-26 | Merge pull request #2162 from degasus/prefetch_tex | Markus Wick | |
| CustomTexture: prefetch all available textures | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-16 | CustomTexture: prefetch all available textures | degasus | |
| 2015-05-02 | VideoCommon: Implement EFB dumping for both backends. | Jules Blok | |
| 2015-03-02 | TextureCache: load all mipmap levels from custom textures | degasus | |
| This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all. | |||
| 2015-03-01 | TexCache: increase TEXTURE_KILL_THRESHOLD | degasus | |
| Xenoblade uses more than 40 textures alternately per frame for eg water effects. So don't try to drop them as aggressive. | |||
| 2015-02-25 | Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2 | Lioncash | |
| Basic Formatting/Whitespace Cleanup | |||
| 2015-02-25 | Formatting/Whitespace Cleanup | Stevoisiak | |
| Various fixes to formatting and whitespace | |||
| 2015-02-24 | VideoCommon: rename efb2tex and efb2ram | degasus | |
| 2015-02-24 | Fix some -Wsign-compare warnings | Tillmann Karras | |
| 2015-02-19 | Explicitly set up AllocateTexture configuration for palette conversion. | magumagu | |
| No functional change. | |||
