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VideoCommon
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TextureConversionShader.cpp
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Commit message (
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Author
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2023-04-15
Common/MathUtil: Move IntLog2 into MathUtil namespace
Lioncash
2023-03-02
[[unlikely]] ASSERT
Minty-Meeo
2022-08-20
VideoCommon: Fix OpenGL ES GPU texture decoding
JosJuice
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-07-19
Merge pull request #10874 from JosJuice/cmpr-layout
Admiral H. Curtiss
2022-07-18
VideoCommon: Fix CMPR compute shader layout
JosJuice
2022-07-17
Fix OpenGL error on M1 Mac.
Joon Park
2022-07-16
Add notes about precision of YUV->RGB conversion factors for XFB
Pokechu22
2022-07-16
Rework TextureConversionShader for hardware accuracy and simplicity
Pokechu22
2022-07-16
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
Pokechu22
2022-07-15
Remove casts to integers for texture and EFB formats
Pokechu22
2022-07-08
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
JMC47
2022-07-08
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Dentomologist
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-06-16
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
TellowKrinkle
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Make use of fmt where applicable
Lioncash
2020-01-23
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Lioncash
2019-12-29
Use std::istringstream or std::ostringstream instead of std::stringstream whe...
David Korth
2019-07-14
TextureConversionShader: Swap bytes for RG8/GB8 format
Stenzek
2019-04-20
ShaderGen: Use interface blocks when geometry shaders are supported
Stenzek
2019-03-01
TextureConversionShader: fix XFB decoding shader
Tillmann Karras
2019-02-28
TextureConversionShader: Fix XFB decoding shader for D3D
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-05-03
TextureConversionShader: Fix more implicit conversion errors
Stenzek
2018-05-02
TextureConversionShader: Fix compile errors in OpenGL ES
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-01-11
Some more implicit uint/float conversions in the texture decode shaders
Jonathan Hamilton
2018-01-11
GLSL-ES doesn't allow implicit int/uint conversions
Jonathan Hamilton
2017-12-06
TextureConversionShader: Use round() instead of roundEven() in HLSL
Stenzek
2017-12-02
Merge pull request #5903 from linkmauve/fix-mp2e
Markus Wick
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Add XFB decoding via the GPU
iwubcode
2017-11-17
Video Backends: Implement vertical scaling for xfb copies. This fixes the
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-08-07
VideoCommon: Round values in swizzlers.
Emmanuel Gil Peyrot
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-17
TextureConversionShader: Use integer math for truncating EFB format
Stenzek
2017-04-12
TextureConversionShader: fix syntax error
Michael Maltese
2017-04-12
TextureConversionShader: Consider source format of EFB for EFB2RAM
Stenzek
2017-04-06
TextureConversionShader: Add missing swap for index of C14X2 textures
Stenzek
2017-04-06
TextureConversionShader: Fix compile error in C14X2 decoder
Stenzek
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