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path: root/Source/Core/VideoCommon/TextureConversionShader.h
AgeCommit message (Expand)Author
2022-06-16VideoCommon: Reduce duplicates of non-palette-requiring texture decode shadersTellowKrinkle
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2020-01-23VideoCommon/TextureConversionShader: Convert over to using ShaderCodeLioncash
2019-02-19Move most backend functionality to VideoCommonStenzek
2017-12-02VideoCommon: Rename TextureConversionShader namespace.degasus
2017-11-17Video Common: Add XFB decoding via the GPUiwubcode
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-04-12TextureConversionShader: Consider source format of EFB for EFB2RAMStenzek
2017-04-01VideoCommon: Add texture decoding shader generatorsStenzek
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-09-08Include CommonTypes.h instead of Common.h.Rohit Nirmal
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre