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VideoCommon
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TextureConverterShaderGen.cpp
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Commit message (
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Author
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2023-12-20
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
Tillmann Karras
2022-07-17
Fix OpenGL error on M1 Mac.
Joon Park
2022-07-16
Rework TextureConverterShaderGen for hardware accuracy and simplicity
Pokechu22
2022-07-16
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
Pokechu22
2022-07-15
Remove casts to integers for texture and EFB formats
Pokechu22
2022-07-08
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
JMC47
2022-07-08
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Dentomologist
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-01-25
TextureConverterShaderGen: Add missing newline
Pokechu22
2021-12-20
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks a...
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2019-12-03
VideoCommon/TextureConverterShaderGen: Convert over to fmt
Lioncash
2019-07-18
EFB2Tex: Set alpha channel of Z24X8 copies to 1
Stenzek
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-04-20
ShaderGen: Use interface blocks when geometry shaders are supported
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-17
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-05-02
TextureConversionShader: Fix compile errors in OpenGL ES
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2017-12-19
Reimplement EFB copy for intensity formats
Emmanuel Gil Peyrot
2017-12-12
Fix GLES GPU texture conversion shader
Jonathan Hamilton
2017-12-06
TextureConverterShaderGen: Make generated shaders HLSL-compatible
Stenzek
2017-12-02
VideoCommon: Reimplement texture format conversion
Emmanuel Gil Peyrot
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick