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Core
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VideoCommon
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UberShaderVertex.cpp
Age
Commit message (
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Author
2023-10-24
VideoCommon: Fix VS point/line on older GLSL
TellowKrinkle
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-06-17
EnumUtils: Add Common::ToUnderlying
get
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-22
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoBackends:D3D12: Dynamic vertex loader support
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-06-16
VideoCommon: Name ubershaders
TellowKrinkle
2022-04-22
VideoCommon: Add comment explaining why only the first normal gets normalized
Pokechu22
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-04-22
VertexShaderGen: Simplify normal calculation
Pokechu22
2021-11-17
VideoCommon: Allow BitfieldExtract in specialized shaders
Pokechu22
2021-10-13
VideoCommon: Fix color channel logic when per-pixel lighting is in use
Pokechu22
2021-09-09
Merge pull request #10012 from Pokechu22/thps4-green-sky
JMC47
2021-09-07
Use custom isnan implementation to avoid HLSL optimizer issues
Pokechu22
2021-08-18
UberShaderVertex: Simplify color channel logic
Pokechu22
2021-08-18
UberShaderVertex: Fix Tony Hawk Pro Skater 4
Pokechu22
2021-07-24
Convert NaN to 1 when generating texture coordinates
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-09
Hack to hide debug cubes in Super Mario Sunshine
Pokechu22
2021-05-07
Change BitfieldExtract to use a pointer to the bitfield member
Pokechu22
2021-03-06
Convert XFMemory to BitField and enum class
Pokechu22
2020-11-23
Fix vertex ubershader GLES compile errors
JosJuice
2020-11-20
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-10-20
UberShaderVertex: Migrate over to fmt
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-01-24
ShaderGen: Don't use interface blocks on Vulkan without GS
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
ShaderGen: Implement vertex ubershaders
Stenzek