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Core
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VideoCommon
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VertexManagerBase.h
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Commit message (
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Author
2024-10-12
Cache normals in addition to binormals and tangents
Pokechu22
2024-08-20
Remove redundant semicolons
Dr. Dystopia
2024-04-18
VideoCommon: Show the average projection to viewport ratio in statistics
Jordan Woyak
2024-02-28
VertexManagerBase: Initialize m_ticks_elapsed on construction
Lioncash
2024-01-27
VideoCommon: refactor drawing into its own function
iwubcode
2023-08-20
VideoCommon: add milliseconds elapsed time value to pixel shaders as a unifor...
iwubcode
2023-08-20
VideoCommon: add custom shader cache to VertexManagerBase, supporting custom ...
iwubcode
2023-02-09
Apply suggestions from code review
Scott Mansell
2023-01-31
Split out everying remaining from Swap
Scott Mansell
2023-01-31
Wire up frame before/after events
Scott Mansell
2023-01-25
VideoCommon: Cull vertices on the CPU
TellowKrinkle
2022-10-22
VideoCommon: Support hot reloading of VS expand
TellowKrinkle
2022-10-20
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
JMC47
2022-07-15
VideoCommon: Increase uniform stream buffer size to 64mb
TellowKrinkle
2022-07-13
Merge pull request #10777 from tellowkrinkle/EFBFlush
JMC47
2022-07-06
VideoCommon: Remember to flush command buffers after multiple EFB copies
TellowKrinkle
2022-06-27
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexMan...
iwubcode
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2022-04-08
Software: Fix zfreeze with CullMode::All
Pokechu22
2021-12-18
Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2020-02-09
VideoCommon: Tweak widescreen heuristic and clean up some related Renderer lo...
Jordan Woyak
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-05-10
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Lioncash
2018-03-10
ShaderCache: Implement background shader compilation
Stenzek
2018-03-10
ShaderCache: Use memcmp for comparing pipeline UIDs
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-10-01
VertexManagerBase: Make class constants constexpr
Lioncash
2016-10-01
VertexManagerBase: Get rid of a u16 cast
Lioncash
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-31
VideoCommon: Convert some DataReader includes into forward declarations
Lioncash
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-11-24
NativeVertexFormat: Inline Initialize in contructor
degasus
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-01-24
Coding style cleanup from the zfreeze merge
Lioncash
2015-01-24
Stop doing nastly shit to OpenGL stream buffers.
Scott Mansell
2015-01-24
Move Zfreeze code out individual backends into videoCommon
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
2015-01-23
Cleanup and refactor of zfreeze port
NanoByte011
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