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Core
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VideoCommon
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VertexShaderGen.cpp
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Commit message (
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Author
2024-10-12
Cache normals in addition to binormals and tangents
Pokechu22
2023-10-24
VideoCommon: Fix VS point/line on older GLSL
TellowKrinkle
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-22
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-04-22
VideoCommon: Add comment explaining why only the first normal gets normalized
Pokechu22
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-04-22
VertexShaderGen: Simplify normal calculation
Pokechu22
2021-10-13
VideoCommon: Fix color channel logic when per-pixel lighting is in use
Pokechu22
2021-09-09
Merge pull request #10012 from Pokechu22/thps4-green-sky
JMC47
2021-09-07
Use custom isnan implementation to avoid HLSL optimizer issues
Pokechu22
2021-08-18
VertexShaderGen: Simplify color channel logic
Pokechu22
2021-07-24
Convert NaN to 1 when generating texture coordinates
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-09
Hack to hide debug cubes in Super Mario Sunshine
Pokechu22
2021-04-02
VertexShaderGen: Sonic epsilon hack for OpenGL ES
blÄhaj
2021-03-06
Convert XFMemory to BitField and enum class
Pokechu22
2020-11-20
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-10-19
VertexShaderGen: Fix unescaped { in D3D shader.
Admiral H. Curtiss
2020-07-24
LightingShaderGen: Transition over to fmt
Lioncash
2020-07-24
VertexShaderGen: Transition over to using fmt
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-01-24
ShaderGen: Don't use interface blocks on Vulkan without GS
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2017-03-16
VertexShaderGen: Correct for negative viewport dimensions.
Jules Blok
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-13
VertexShaderGen: Remove the need for an extra UID.
Jules Blok
2016-12-27
Update comments
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-10-16
VideoCommon: Fix GetInterpolationQualifier calls
Vincent Duvert
2016-10-04
LightingShader: Drop xfmem usage.
degasus
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: posmtx should be a 4-component unsigned byte
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-09-01
Merge pull request #4164 from Armada651/sonic-clipping
Jules Blok
2016-09-01
VertexShaderGen: Fix D3D X3014 compile error
EmptyChaos
2016-09-01
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
Jules Blok
2016-08-31
Comments
Preston Smith
2016-08-30
Hardware renderer fix
Preston Smith
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