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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2014-06-19LightingShader: hard code const variabledegasus
2014-05-16Video backends: mass-replace "xfregs" with "xfmem".magumagu
2014-05-05ShaderGen: make uv readonlydegasus
2014-05-05ShaderGen: OGL: don't make a copy of "Normal"degasus
2014-05-05ShaderGen: make clipPos readonlydegasus
2014-05-05ShaderGen: inline constant shadersdegasus
2014-05-05ShaderGen: use cbuffers for D3Ddegasus
2014-04-30Changes posmtx vertex attribute to integer.Ryan Houdek
2014-04-24VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.Tony Wasserka
2014-04-11VideoBackend: remove unused config vars.magumagu
2014-04-03Add initial support for GLSL ES 3.10.Ryan Houdek
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-26remove (ATTR|VARY)(IN|OUT) macrosdegasus
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-01OGL: remove ubo workarounddegasus
2014-02-01VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup b...degasus
2014-01-31PortableVertexFormat: use AttributeFormat for posmtx attribute formatdegasus
2014-01-15VideoCommon: cleanup of "components" usagedegasus
2014-01-05OpenGL: use shader 420pack if available to staticly bind ubo locationdegasus
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre