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Core
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VideoCommon
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VertexShaderGen.h
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Commit message (
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Author
2025-05-24
VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, t...
iwubcode
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert XFMemory to BitField and enum class
Pokechu22
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2018-03-18
VertexShaderGen: Convert defines to an enum
Lioncash
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2017-01-13
VertexShaderGen: Remove the need for an extra UID.
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-15
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-11-23
ShaderGen: Make use of padding to store the stereo flag.
Jules Blok
2014-11-23
ShaderGen: Handle ShaderCode objects directly.
Jules Blok
2014-11-23
ShaderGen: Add a stereoscopy flag in the UID data.
Jules Blok
2014-07-05
VideoCommon: Remove some unused constants from VertexShaderGen.h.
Lioncash
2014-06-19
LightingShader: hard code const variable
degasus
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2014-02-09
Clean up some struct indentations
Lioncash
2014-01-15
VideoCommon: cleanup of "components" usage
degasus
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre