| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-06-19 | LightingShader: hard code const variable | degasus | |
| 2014-06-19 | VideoCommon: use the Light struct in XF memory | degasus | |
| 2014-05-16 | Video backends: mass-replace "xfregs" with "xfmem". | magumagu | |
| 2014-05-16 | Video backend: merge global var xfmem into xfregs. | magumagu | |
| There isn't really any reason to keep them separate. | |||
| 2014-05-16 | Video backends: unify xfregs/xfmem structures. | magumagu | |
| Removes the duplicate swxfregs global variable/struct from the software backend in favor of the ones from VideoCommon. | |||
| 2014-04-24 | VertexShaderGen: Correct vertex shader output to consider shifted pixel centers. | Tony Wasserka | |
| Fixes issue 267. | |||
| 2014-03-29 | Remove all trailing whitespaces from our codebase. | Pierre Bourdon | |
| 2014-03-15 | Remove the extra parameters field from the PH. | Linktothepast | |
| Metroid: Other M was the only game which required this field, but the issue in that game can be fixed properly by enabling format change emulation. Hence, there's no point in having this around anymore. Fixes issue 6644. | |||
| 2014-03-14 | ShaderGen: Store material uniforms as integers. | Tony Wasserka | |
| 2014-03-14 | ShaderGen: Store light color uniforms as integers. | Tony Wasserka | |
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane | |
| Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. | |||
| 2014-02-20 | Fix more header sorting issues in VideoCommon/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-17 | Second and final pass of clearing out tabs. | Lioncash | |
| 2014-02-16 | Merge pull request #82 from lioncash/vertical-alignment | Ryan Houdek | |
| Fix some vertical alignments | |||
| 2014-02-16 | Fix some vertical alignments | Lioncash | |
| ie. uses spaces for alignment. | |||
| 2014-02-15 | inline SetViewport into VertexShaderManager | degasus | |
| 2014-02-15 | rename UpdateViewport to SetViewport like all others setters in RenderBase.h | degasus | |
| 2014-01-29 | Remove two references to DX9 in VideoCommon. | Lioncash | |
| DX9 isn't a backend anymore, so may as well get rid of them | |||
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
