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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2014-12-19GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.Jules Blok
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-18Merge pull request #1706 from Armada651/line-widthRyan Houdek
2014-12-19GeometryShaderGen: Don't use the reserved keyword "point" in D3D.Jules Blok
2014-12-18Merge pull request #1669 from degasus/swvertexloaderMarkus Wick
2014-12-18VideoCommon: Don't pass structs between shader stages when geometry shaders a...Jules Blok
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18GeometryShaderManager: Set the constants within the callbacks.Jules Blok
2014-12-18OGL: Don't generate a geometry shader if the backend doesn't support it.Jules Blok
2014-12-18VideoCommon: Pass interface blocks between shader stages to resolve naming co...Jules Blok
2014-12-18GeometryShader: Disable the geometry shader stage if it is a pass-through sha...Jules Blok
2014-12-18GeometryShaderGen: Cosmetics.Jules Blok
2014-12-18GeometryShaderGen: Pack uniforms more tightly.Jules Blok
2014-12-15GeometryShaderGen: Remove redundant declaration.Jules Blok
2014-12-15GeometryShaderGen: Use signed integers for the texture offset flags.Jules Blok
2014-12-15GeometryShaderGen: Declare a prototype for EmitVertex().Jules Blok
2014-12-15VideoCommon: Merge PointGeometryShader into GeometryShaderGen.Jules Blok
2014-12-15VideoCommon: Merge LineGeometryShader into GeometryShaderGen.Jules Blok
2014-12-15VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.Jules Blok
2014-12-15GeometryShaderGen: Support multiple primitive types.Jules Blok
2014-12-15GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable n...Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14ShaderGen: Remove the GS_OUTPUT struct for OpenGL.Jules Blok
2014-12-14D3D: Define decimals in floating point numbersJules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add anaglyph stereoscopy support.Jules Blok
2014-12-14PixelShaderGen: Sample the correct texture slice.Jules Blok
2014-12-14D3D: Add geometry shader instancing support.Jules Blok
2014-12-14D3D: Add 3D vision support.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-14D3D: Add GeometryShaderCache.Jules Blok
2014-12-13VideoSW: rewrite VertexLoader to use the VideoCommon onedegasus
2014-12-13Merge pull request #1640 from rohit-n/switch-defaultskidau
2014-12-11Silence some -Wswitch-default warnings.Rohit Nirmal
2014-12-10FIFO: allocate slightly more for SIMD vertex loader overreadsFiora
2014-12-10Merge pull request #1609 from degasus/datareaderMarkus Wick
2014-12-09PixelShaderGen: merge OGL+D3D bboxdegasus
2014-12-09VideoCommon: clean up VertexLoaderdegasus
2014-12-09VideoCommon: Rename s_pCurBufferPointerdegasus
2014-12-09VertexLoader: Move the old Datareader function into VertexLoaderdegasus
2014-12-09VideoCommon: cleanup OpcodeDecoderdegasus
2014-12-09VideoCommon: fifo cleanupsdegasus
2014-12-09VideoCommon: rewrite DataReaderdegasus
2014-12-09Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_worldRyan Houdek
2014-12-08Merge pull request #1657 from Tinob/masterMarkus Wick
2014-12-07Idle loop in GPU loop on dual core systems.Ryan Houdek