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VideoCommon
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Author
2014-12-19
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
Jules Blok
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-19
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Jules Blok
2014-12-18
Merge pull request #1706 from Armada651/line-width
Ryan Houdek
2014-12-19
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
Jules Blok
2014-12-18
Merge pull request #1669 from degasus/swvertexloader
Markus Wick
2014-12-18
VideoCommon: Don't pass structs between shader stages when geometry shaders a...
Jules Blok
2014-12-18
VideoCommon: Only use interface blocks when geometry shaders are supported.
Jules Blok
2014-12-18
GeometryShaderManager: Set the constants within the callbacks.
Jules Blok
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-18
VideoCommon: Pass interface blocks between shader stages to resolve naming co...
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-18
GeometryShaderGen: Cosmetics.
Jules Blok
2014-12-18
GeometryShaderGen: Pack uniforms more tightly.
Jules Blok
2014-12-15
GeometryShaderGen: Remove redundant declaration.
Jules Blok
2014-12-15
GeometryShaderGen: Use signed integers for the texture offset flags.
Jules Blok
2014-12-15
GeometryShaderGen: Declare a prototype for EmitVertex().
Jules Blok
2014-12-15
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
2014-12-15
GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable n...
Jules Blok
2014-12-15
GeometryShaderManager: Upload Line/Point width constants.
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
Jules Blok
2014-12-14
D3D: Define decimals in floating point numbers
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
D3D: Add anaglyph stereoscopy support.
Jules Blok
2014-12-14
PixelShaderGen: Sample the correct texture slice.
Jules Blok
2014-12-14
D3D: Add geometry shader instancing support.
Jules Blok
2014-12-14
D3D: Add 3D vision support.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-12-14
D3D: Add GeometryShaderCache.
Jules Blok
2014-12-13
VideoSW: rewrite VertexLoader to use the VideoCommon one
degasus
2014-12-13
Merge pull request #1640 from rohit-n/switch-default
skidau
2014-12-11
Silence some -Wswitch-default warnings.
Rohit Nirmal
2014-12-10
FIFO: allocate slightly more for SIMD vertex loader overreads
Fiora
2014-12-10
Merge pull request #1609 from degasus/datareader
Markus Wick
2014-12-09
PixelShaderGen: merge OGL+D3D bbox
degasus
2014-12-09
VideoCommon: clean up VertexLoader
degasus
2014-12-09
VideoCommon: Rename s_pCurBufferPointer
degasus
2014-12-09
VertexLoader: Move the old Datareader function into VertexLoader
degasus
2014-12-09
VideoCommon: cleanup OpcodeDecoder
degasus
2014-12-09
VideoCommon: fifo cleanups
degasus
2014-12-09
VideoCommon: rewrite DataReader
degasus
2014-12-09
Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
Ryan Houdek
2014-12-08
Merge pull request #1657 from Tinob/master
Markus Wick
2014-12-07
Idle loop in GPU loop on dual core systems.
Ryan Houdek
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