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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2013-10-13PixelShaderGen: Refine the comment from revision 3fbe1b1ccdcf.NeoBrainX
2013-10-13VideoCommon: Update FastDepth's commentdegasus
2013-10-13VideoCommon: revert the ViewPort changesdegasus
2013-10-12VideoCommon: reimplement Dirty() in PixelShaderManagerdegasus
2013-10-12VideoCommon: fix dstAlphadegasus
2013-10-12VideoCommon: remove SetVSConstant4fdegasus
2013-10-12OGL: update ubo workarounddegasus
2013-10-12VideoCommon: refactor PixelShaderManager settersdegasus
2013-10-12videoCommon: remove not supported constant typesdegasus
2013-10-12D3D: also uses VideoCommon constant buffer handlingdegasus
2013-10-12ogl: implement useful constant buffer uploaddegasus
2013-10-12VideoCommon: keep a copy of the const buffer in VideoCommondegasus
2013-10-07Put Plugins/ in Core/, rename to VideoBackendsJasper St. Pierre
2013-10-06Fix PixelShaderGen from the previous commit.Ryan Houdek
2013-10-06[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actuall...Ryan Houdek
2013-10-06Only emit the texgens if they are used, not every single time do all of them.Ryan Houdek
2013-10-06Removing more references to D3D9.Tony Wasserka
2013-10-06Remove another D3D9 reference.Tony Wasserka
2013-10-06Remove more references to D3D9...Tony Wasserka
2013-10-06Shader generators: Remove any references to D3D9 and cleanup the affected code.Tony Wasserka
2013-10-06Remove some now unused VideoConfig settings.Tony Wasserka
2013-10-06Remove D3D9 related files.Lioncash
2013-10-06[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Teg...Ryan Houdek
2013-09-28Support a gcm revision-specific game ini for cheats + partially fix gecko cod...comex
2013-09-26Quick build fix.Ryan Houdek
2013-09-26[Android] The dynamic UBO access isn't actually fixed, contrary to what rev c...Ryan Houdek
2013-09-25[Android] The issue with the dynamic UBO access on Adreno platforms was fixed...Ryan Houdek
2013-09-24Merge branch 'fix-field-ordering'Scott Mansell
2013-09-23[Android] Fix the ability to stop the game and start another.Ryan Houdek
2013-09-23Remove all refrences of field ordering from video backends.Scott Mansell
2013-09-22ogl: drop glsl120 supportdegasus
2013-09-22Fix stack misalignment fix.comex
2013-09-22Revert "Fix stack misalignment issues."Rachel Bryk
2013-09-20Fix stack misalignment issues.comex
2013-09-18Better fix for issue 6614: ISOProperties should store integer settings for PH...Pierre Bourdon
2013-09-18Fix loading of the 'projection hack enabled' gameini settingPierre Bourdon
2013-09-18[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has br...Ryan Houdek
2013-09-16VideoCommon: fix ogl lighting bug which happens because of NaN emulationdegasus
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
2013-09-14Display warning OSD messages when a game ini is overriding any settings.NeoBrainX
2013-09-14Move TextureDecoder.cl from User to SysPierre Bourdon
2013-09-11VideoCommon: use memcmp to compare shader uiddegasus
2013-09-09videoCommon: also reset logicOp on mode switchdegasus
2013-09-04Move swapModeTable to a local variable, avoids shader uid generation writing ...Pierre Bourdon
2013-09-04Move LightingUidData to the LightingShaderGen headerPierre Bourdon
2013-09-02Removal of my terrible idea.Ryan Houdek
2013-09-02[Android] Make texture loading/deleting/drawing backend non-specific by makin...Ryan Houdek
2013-09-01A few more warnings.comex
2013-08-26ogl driverdetails: add flag to disable hacked and pinned memorydegasus
2013-08-24sync gpu: check disable flag before volatiledegasus