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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2013-06-28Merge branch 'shader-uids-awesome-after-hours'.NeoBrainX
2013-06-28Finishing touches.NeoBrainX
2013-06-25PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038d9.NeoBrainX
2013-06-23Compactify VertexShader uid struct.NeoBrainX
2013-06-23small index generator optimiztionsdegasus
2013-06-22Optimize shader uid checks by checking the number of uid values which are act...NeoBrainX
2013-06-22Compactify generated UID generator assembly and generally cleanup code by sto...NeoBrainX
2013-06-18[Android] When running OpenGL ES 3 backend, we've got to switch the screen co...Ryan Houdek
2013-06-18BPMemory: Assign a more descriptive name to a field in the genmode register.NeoBrainX
2013-06-18[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for...Ryan Houdek
2013-06-18Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit....Ryan Houdek
2013-06-17don't define clipPos twicedegasus
2013-06-17PixelShaderGen: Add some TODOs.NeoBrainX
2013-06-17PixelShaderGen: Fix more critical issues, some of which are regressions of re...NeoBrainX
2013-06-17PixelShaderGen: Fixed some bugs, removed unused shader uid fields.NeoBrainX
2013-06-17PixelShaderGen: Fix various merge conflicts and a critical regression from re...NeoBrainX
2013-06-17Fix some merge conflicts.NeoBrainX
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-06-17PixelShaderGen: Change a comment slightly.NeoBrainX
2013-06-17PixelShaderGen: Move RegisterStates from global storage to stack.NeoBrainX
2013-06-17Fix stuffNeoBrainX
2013-06-17First steps of making the pixel shader uid struct more compact.NeoBrainX
2013-06-16Build fix: Android NDK doesn't support any locale switching.Armada
2013-06-16Set the locale per-thread instead of globally when generating shaders. Add cr...Armada
2013-06-12Fix Windows Compiling?Ryan Houdek
2013-06-11Build FixRyan Houdek
2013-06-11[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...Ryan Houdek
2013-06-08Invalidate the texture cache using the GPU thread when the CPU thread makes a...skidau
2013-05-23add new statistics for gpu buffer streamingdegasus
2013-05-21Set graphics settings while playing a movie in UpdateActiveConfig(), so setti...Rachel Bryk
2013-05-12Merge branch 'ppd' - per pixel depthdegasus
2013-05-11Fix the integer compare in our GLSL fmod functionRyan Houdek
2013-05-10BPMemory: Fix a small documentation mistake from revision 9365187f8942.NeoBrainX
2013-05-10ppd: fix small issues in my last commitdegasus
2013-05-09recreate "per pixel depth" option and renamed it to fast depth calculationdegasus
2013-05-09fix underflow in IndexGenerator::AddFandegasus
2013-05-06BPMemory: Add register documentation for texture source adress and EFB config...NeoBrainX
2013-05-06[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove ...Ryan Houdek
2013-05-01Apply color mask when alpha test parameters change. Required to make the chan...NeoBrainX
2013-04-29PixelShaderGen: Set some uid fields that I missed before.NeoBrainX
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-29PixelShaderGen: Cleanups.NeoBrainX
2013-04-29Fix some mistakes from the master merge; some cleanups.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-25ShaderGenCommon: Adding documentation.NeoBrainX
2013-04-24Formatting cleanup for VideoCommon.Lioncash
2013-04-24Revert "Revert "Fix performance issues on certain legacy graphics hardware th...degasus
2013-04-19Fix a bunch of random typos in comments and logging.lioncash
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...Lioncash
2013-04-13Good job Windows. Stop choosing the same names as I do.Ryan Houdek