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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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VideoCommon
Age
Commit message (
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Author
2013-06-28
Merge branch 'shader-uids-awesome-after-hours'.
NeoBrainX
2013-06-28
Finishing touches.
NeoBrainX
2013-06-25
PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038d9.
NeoBrainX
2013-06-23
Compactify VertexShader uid struct.
NeoBrainX
2013-06-23
small index generator optimiztions
degasus
2013-06-22
Optimize shader uid checks by checking the number of uid values which are act...
NeoBrainX
2013-06-22
Compactify generated UID generator assembly and generally cleanup code by sto...
NeoBrainX
2013-06-18
[Android] When running OpenGL ES 3 backend, we've got to switch the screen co...
Ryan Houdek
2013-06-18
BPMemory: Assign a more descriptive name to a field in the genmode register.
NeoBrainX
2013-06-18
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for...
Ryan Houdek
2013-06-18
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit....
Ryan Houdek
2013-06-17
don't define clipPos twice
degasus
2013-06-17
PixelShaderGen: Add some TODOs.
NeoBrainX
2013-06-17
PixelShaderGen: Fix more critical issues, some of which are regressions of re...
NeoBrainX
2013-06-17
PixelShaderGen: Fixed some bugs, removed unused shader uid fields.
NeoBrainX
2013-06-17
PixelShaderGen: Fix various merge conflicts and a critical regression from re...
NeoBrainX
2013-06-17
Fix some merge conflicts.
NeoBrainX
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-17
PixelShaderGen: Change a comment slightly.
NeoBrainX
2013-06-17
PixelShaderGen: Move RegisterStates from global storage to stack.
NeoBrainX
2013-06-17
Fix stuff
NeoBrainX
2013-06-17
First steps of making the pixel shader uid struct more compact.
NeoBrainX
2013-06-16
Build fix: Android NDK doesn't support any locale switching.
Armada
2013-06-16
Set the locale per-thread instead of globally when generating shaders. Add cr...
Armada
2013-06-12
Fix Windows Compiling?
Ryan Houdek
2013-06-11
Build Fix
Ryan Houdek
2013-06-11
[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...
Ryan Houdek
2013-06-08
Invalidate the texture cache using the GPU thread when the CPU thread makes a...
skidau
2013-05-23
add new statistics for gpu buffer streaming
degasus
2013-05-21
Set graphics settings while playing a movie in UpdateActiveConfig(), so setti...
Rachel Bryk
2013-05-12
Merge branch 'ppd' - per pixel depth
degasus
2013-05-11
Fix the integer compare in our GLSL fmod function
Ryan Houdek
2013-05-10
BPMemory: Fix a small documentation mistake from revision 9365187f8942.
NeoBrainX
2013-05-10
ppd: fix small issues in my last commit
degasus
2013-05-09
recreate "per pixel depth" option and renamed it to fast depth calculation
degasus
2013-05-09
fix underflow in IndexGenerator::AddFan
degasus
2013-05-06
BPMemory: Add register documentation for texture source adress and EFB config...
NeoBrainX
2013-05-06
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove ...
Ryan Houdek
2013-05-01
Apply color mask when alpha test parameters change. Required to make the chan...
NeoBrainX
2013-04-29
PixelShaderGen: Set some uid fields that I missed before.
NeoBrainX
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-29
PixelShaderGen: Cleanups.
NeoBrainX
2013-04-29
Fix some mistakes from the master merge; some cleanups.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-25
ShaderGenCommon: Adding documentation.
NeoBrainX
2013-04-24
Formatting cleanup for VideoCommon.
Lioncash
2013-04-24
Revert "Revert "Fix performance issues on certain legacy graphics hardware th...
degasus
2013-04-19
Fix a bunch of random typos in comments and logging.
lioncash
2013-04-17
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm...
Lioncash
2013-04-13
Good job Windows. Stop choosing the same names as I do.
Ryan Houdek
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